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Dirt Kick

Repeating something often enough will still not make it true.

If you expect to stomp any melee if you are yourself unprepared just bc you can cast spells, that will simply not work any more in most cases.

A few years ago, a lot of people complained that they could not be competitive as end gear pieces were too limited and worn by the same top pkers, basically making it impossible for them to compete. So we put in a few other pieces, that were NOT copies of the high end stuff, but a different mix. If you have one piece that is dr 5 and 1 that is dr 2 and svsp -1, sv mal -3 for example, that makes these pieces of about equal worth, depending on whom you fight. You won't find new additions that are the 5 dr PLUS saves. You have hr dr, or saves OR other stuff like dodge parry + making one piece of high end eq comparable to the other. You don't have vast amounts of all three as you tell us here. If we had adeptus stuff plus saves, nobody would use adeptus any more after all. 

We also added some non rares that are still ok for 50 pk if the rare is not in. I can't belief you guys are actually complaining about this now.

Whatever we do, people will complain. We've tried limiting eq a lot more, twice, and the result was both times terrible wining. Now you got to choose eq, depending on what you want most, it's a lot more versatile, and yes, we also added a lot of mage and communer things. Back in the old days when it was special to have sanc the mages didn't run around with over 1 k hp, heal scrolls, noremove weapons and what not. Yes, there is a power creep insofar, as it is possible to dress your level 50, no matter if it is a mage or melee, in a lot of different ways now. It requires more tactical thinking than just grabbing the same 6 standard pieces from Adeptus.

The game is honesty really well balanced. Changes will always come with hidden unbalances that need to get worked out but that is ok.

If you want to dominate in pk there are obviously power combo's, but a lot of them, and across the spectrum of fighter, mage, hybrid, and rogue.

There are some absolute beasts here that will beat you with anything they play, and it is not because the game is unbalanced, it is because they are better at it.

The thing is:

  1. People don't know what they want

  2. People will always whine when they die, and it will never be their mistake.

  3. There is a power creep. No one can deny that. The power creep though affects mages as much as melees.

48 minutes ago, f0xx said:

 

  1. There is a power creep. No one can deny that. The power creep though affects mages as much as melees.

This is an incomplete statement.  The power creep affects a mages advantage vs mages as much as melees advantage vs mages.  but does nothing for the mages advantage vs melees.  

That is the problem.  and the source of the "my mage gets steamrolled" complaint.

53 minutes ago, Kyzarius said:

This is an incomplete statement.  The power creep affects a mages advantage vs mages as much as melees advantage vs mages.  but does nothing for the mages advantage vs melees.

Not true.

High AC numbers are much easier to achieve nowadays. 

High HP numbers are much easier to achieve nowadays.

And, as Mya (and keep in mind that Mya actually stands in the "mage camp", just like you) pointed out, despite there is no official info on it, I've also noticed that spells seem to cut through saves much easier, which points toward some increase in the spell level.

To everyone who says mages are weak, here is a log of an invoker outmeleing my decked blademaster. With 68 hit and 60 dam and weapons raised high. Eating a === disintegrate === per round from hellstream with 58 aff saves, while hitting for wounds and mauls in return.

Tell me how strong melees are compared to mages.

Edited

Yeah, I call shenanigans. Especially with mages in Savant. Huge chunks of melee abilities are outright stripped via consumables too, so I don't see the argument there either. And on top of that, the addition to breath saves hurts melees more as mages are already geared toward saves (particularly spell) since they can just rule out hit/dam (for the most part). I don't see how the system favors melee's.

As for balance, I disagree that everything is well balanced. There are dozens of useless combos because they aren't powerhouses. Balance would be buffing these up to be viable. What? You're not a giant but you are a warrior? Well your bash sucks, but maybe you get a buff to other things to balance it. Etc. Power combo vs power combo balance is what we have.

Good point about certain power combos like ogre warrior being used. Why don't people play other combos like dwarf or slith? I know my favorite(elf) is just silly but what about halflings and duergar or your giant races? I've got names in place for all sorts of warriors to roll up I just don't have the time to put into so many combos.

Combos are not supposed to be of equal strength. In a real world one person will be good in one thing, another in other. You can't expect everyone to have equal ability at everything.

Equal and viable are not the same thing. Also, I am not suggesting that you make all the combos have the same stats. I'm saying take an approach where disadvantaged combos get different things to counteract. In no other rpg have I ever seen combinations that are just absolutely worthless. In real life the little guy would have a better chance of rolling away when the big guy smashes at em. Maybe additional perk-like skills should be applied to non-ideal combinations. Personally I'm pretty tired of the combinations that are actually useful.

Your example is horrible.  a reaver with their abilities gets spell level AND a damage boost vs your aff saves.  

While you're using a weapon they know, a dagger, against their staff.  

You are really just supporting my point.  

And I see nothing that shows you being out melee'ed.   ice shield isnt melee as your comments claim it to be. You hit him in some rounds 4 and 5 times, and he never hits you.  The zombie damage doesn't count for his melee.

His spell hurts because of his cabal bonus.  

An invoker is also not at all a class people are pointing out as an issue.

Edited

Did you actually read the log AND the title, Kyz? And yes, if a damage happens during the round itself, with no input from the player, then yes, I consider it melee. If I hit you for a wound, and your ice shield hits me for a devastate, your invoker, will win against my blademaster, without entering a single command. Tell me how that is not melee?

Most of that aside, if a mage has a dagger, and a melee has a dagger, why in the world would the mage be just as good at it as the melee? That makes absolutely no sense. Just raw strength training of a hypothetical warrior would make them more physically able than the mind trained mage.

The mage was using a staff, and I am sure had 100% in daggers. the BLM was using a dagger.  VERY stupid weapon choice against any competent invoker since the invoker will undoubetly know how to defend against it well.

 

HE had the worse weapon for the fight and is all look! I didnt do well! IT doesnt need fixing! 

 

While at the same time making a big deal out of the invokers output VS his huge AFF saves.  Even though the invoker was a reaver, and can ignore saves for an always vuln/save neutral attack WHILE getting a + 1 spell level.

Edited

25 minutes ago, Kyzarius said:

While at the same time making a big deal out of the invokers output VS his huge AFF saves.  Even though the invoker was a reaver, and can ignore saves for an always vuln/save neutral attack WHILE getting a + 1 spell level.

Dude, he's a veteran.

And even if he was Trusted, he still can't ignore saves apart from the +1 spell level.

I've fought him with a sword and with a polearm. Results weren't very different.

I am done arguing with you.

 

25 minutes ago, Kyzarius said:

IT doesnt need fixing!

What are you even talking about lol...

Edited