Would it be too op if they did? It just makes sense that battlemage would of sought those spells out for there arsenal in roleplay.
Why can't battlemages have enchant armor and weapons?
Possibly the dumbest idea ever.
EDIT: You're dumb for thinking of it.
I love THE new Trick. <3
Very homo.
This is a very well thought out idea from an RP perspective. I think battlemages would really flesh out the game if they were given these spells. And since they are mages who live in the front lines of the battlefield they would have surely learned to do this.
+1 for giving bmages enchant armor and weapon
At first I thought trick was serious but now I think he is being sarcastic. Thank you trick =)
1 minute ago, Gaunticles said:
At first I thought trick was serious but now I think he is being sarcastic. Thank you trick =)
Don't give up the dream, man.
A possible RP perspective for why they don't but invokers do: of the FL mages, invokers wield magic in its purest form, while bmgs tap into the Vortex in a very controlled manner. The enchant spells are closer to mana charge than they are to dancing blade, because while the latter is temporarily animating something with magic, the former abilities are directly infusing raw magical power into the very essence of the item and permanently changing its very nature - no other bmg spells or abilities do this. The raw nature of the enchants and mana charge are made clear by the randomness and risks involved, as sometimes too much power flows through and the item is destroyed or the staff overflows - the only bmg ability that has any risk at all in use is calling in meteors, and the risk there isn't that the bmg loses control of the magic he's channeling, it's that he grabbed onto too big of a meteor.
Pali is just a hater. Don't let this stop you, you know your path is the right one. #freethebmagespellbook
Ad hominem fallacy - egrier's post can be safely ignored due to a lack of logic. ;)
I just don't agree with battlemages not being enough mage to figure out how to enchant armor and weapons.
shrugs I'm not absolutely against the idea, my post was simply putting forth possible reasoning within RP that would explain why they couldn't: that their methods are too controlled for channeling the raw energy that goes into enchanting. From a gameplay perspective, though, do bmgs really need yet another innate source of AC?
This has a lot to do with balance.
Specifically, dancing blades hr\dr have a direct impact with how often they twirl, and how hard the twirl hits. Giving bmgs these spells would certainly make them much stronger.
Not to mention, bmgs are probably up to the same par as druids with obtainable AC, and giving them the spells would be ridiculous, too.
That said, an invoker can always help here.
I agree with Erelei giving them enchant a/w will make them more powerful. My question is it too powerful? It just makes sense to me that a class whose ideology is
"Battlemages is the profession of spell casters trained in arts of battlefields and combat magic. They frown on Invoker's blatant waste of energies and use more efficient means to eliminate their opposition. Capable of summoning terrifing blades to use for offense and controling weapons to do their bidding they posses both strong offense and fair defense. It is rumored that a well trained battlemage can easily hold his own against even the most powerful of warriors."
would certainly find enchanting there armor and weapon standard in battlemage training.
Also the helpfiles for enchanting a/w sound like describe a battlemage.
'ENCHANT ARMOR' 'ENCHANT WEAPON'
Syntax: cast 'enchant armor'
A weapon's hit/dam enhancements make it a better dancer? This I did not know.
Sounds like synergy that would make the class more interesting.
Battlemages had many special things and synergies.
10 minutes ago, Pali said:
A weapon's hit/dam enhancements make it a better dancer? This I did not know.
If you get a good enough weapon it's almost irrelevant, because these already has good hit/dam. And you can use the rod of enchanting or a friendly invoker for it.
"Not to mention, bmgs are probably up to the same par as druids with obtainable AC, and giving them the spells would be ridiculous, too. "
I don't know about druid, but BMG AC is nothing uncommon. Sure they get -53 AC from air shield, but my Cleric get -75 from Steel wall, and they both have acess to armor/shield/stoneskin. But I agree, they don't need enchant armor.
If anything, they should get back the trip avoidance bonus they had from blur. Sure they can recite scrolls of flight but that bonus made them special. They have had many nerfs, I don't see why they should lost this bonus just so Monks have it easy.
The loss of the magic damage minor pumping reflective shield is also a shame, because after all you had to sacrifice bash immunity and Meteor Swarm. BMG must be the only class who have an area spell that will affect them to, unless you use the Force Field and pay the extra mana cost to avoid meteor damage.
Now if anyone really want to make BMG really dangerous, give them Magic missile. They have a lot of maledictive spells, but no actual way to erode saves to land them. Give them that and they become deadly.
Gaunticles, if you like battlemages, try a DK. They are about the same mechanically with less unkeep and a lot more power (minos the area damage/things vs mobs)
Do it do it do it do it
58 minutes ago, Gaunticles said:
Sounds like synergy that would make the class more interesting.
Do they need to be more interesting? I've only just started playing again after a few years off, but while I can't play one worth a damn they've always seemed quite potent when used well.
I know how feel Pali but that's just certain people who have played this game far too long in my opinion will make any class redonkulous.
They took a dump when thunderclap got nerfed imho
They are strong fighters but without a way to slow down retreat most people just flee and get away safely.
If i could get anything changed in their current toolkit it would be to give tclap back its power. It is barely a nuisance anymore at best.