I’m just throwing this out there, but, I think it would be a great idea to introduce information on actual game mechanics. I find that essentially, the more you know, the bigger advantage you're going to get. Period.
If you know the terrain, armament set-up (ideal for your class) and overall tactics, you're pretty much good to go. However, I find the resources for more advanced information is very limited. If we were to exclude actual in-game experiences, the best way to obtain resources is the wiki or forum topics. Which, speaking of the wiki, will soon have up to date information which is very exciting!
Now, when I mean ‘advanced’ information or ‘Game Mechanics’ I’m really talking about numbers. I’m an analytical person. So I find it useful to know the numbers and facts so I can make appropriate adjustments based on this information. Right now as it stands (and correct me if I’m wrong), you would almost need to be a coder to REALLY understand what is happening behind the hood.
So for example. Having good -AC is ideal right? Like -500, -600. -700 or whatever the case might be. But what does this actually mean? If you have -600 AC you’ll what? Reduce your chances of being hit by 50%? 25%? You’ll increase your bash reduction by 15%, or reduce your chances of being tripped by 30% if not flying?
Let’s say you have 40 Hit, 40 Dam. What does this really mean? You have a 40% chance of getting all your hits in, if there AC is below -400? But if there AC is -600 you have a 15% chance? If you have -30 AFF you’ll reduce all damage by 30% and so forth and so forth. I’m just throwing stuff out there, so by no means is any of this accurate or remotely close.
Another example is matching weapons to your opponent. We have a good breakdown on the wiki about what weapons are good to use against what race/class etc. However, it doesn’t really explain what that means. So, if I’m a ninja using a spear against a bard, what does that really mean? A spear is -1 on offence and +2 on defence, but now this bard can’t use spears so do you now have a +25% of landing? They have a -25% chance defending? Does your AC affect this stat? Can this be negated?
If we had a breakdown of what is actually going on, I think this will help make this mud much more user-friendly. Which in return, will help increase the player base. In this day and age, most if not all MORPG has a pretty good breakdown of all abilities, spells, skills and so forth to reduce the learning curve of actual in-game play. Players are empowered with information and whoever decides to take the time to learn more, will essentially be a better player.
Maybe a lot of people already know most of the mechanics because they’ve been playing for a long time, my question is, how did you find this out? Can you share this? Is this easily accessible?