The catch is this - if you want to fight a weapon sieze warrior you need to wear two norem weapons.
If either of your weapons is not norem, he will steal it, no matter first hand or offhand. If you wear two norem weapons, he will disarm the first and the second will go to your main hand. If you want to re-arm, you need to remove the offhand norem weapon that is now in your main hand, which means firing a trigger that is usually very long. This whole fiesta leaves huge openings for you to get caught weaponless, or even worse, wearing two demon talismans.
The fact that they can't disarm offhand weapons that are norem means absolutely nothing. If they weren't able to steal offhand weapons (that are not norem) though, that would be huge and would also balance the situation, but it would make no sense logically, hence why my original suggestion doesn't include it.
@Morlhach: Those numbers seem perfectly fine. The problem is, they do not correspond to what actual data shows. There are a few logs around and everyone can count after all.
Well, morl just said not everything has to be logical. I think it would be good to make weaponseize only work with the disarm and not the offhand disarm command. Is already the case with disarming noremoves but apparently not with the weaponstealing part, which is not that logical either, is it?
If you wear two norem weapons, he will disarm the first and the second will go to your main hand. If you want to re-arm, you need to remove the offhand norem weapon that is now in your main hand, which means firing a trigger that is usually very long. This whole fiesta leaves huge openings for you to get caught weaponless, or even worse, wearing two demon talismans.
Which can happen vs Warriors or Monks or Blademasters....
Well, morl just said not everything has to be logical. I think it would be good to make weaponseize only work with the disarm and not the offhand disarm command. Is already the case with disarming noremoves but apparently not with the weaponstealing part, which is not that logical either, is it?
@Morlhach: Those numbers seem perfectly fine. The problem is, they do not correspond to what actual data shows. There are a few logs around and everyone can count after all.
Lol
regarding the rest of your post:
warrior lore is a selectable skill that warriors only get one choice from. Yes, some lores if not all will seem like they're overpowered when compared to similar skills, but you forget: only one path of warriors can use the disarm skill in such a way. All blademasters and monks can disarm the same way no matter what path or choice they choose. Comparing them to the norm doesn't really do warrior lore justice.
All blademasters and monks can disarm the same way no matter what path or choice they choose. Comparing them to the norm doesn't really do warrior lore justice.
Your comparison is not fair either. Monks and Blademasters have to be in specific stances in order to utilize such disarm, which means they have to give up benefits from other stances, which in turn makes them (especially BLMs) much more vulnerable.
What about my suggestion? If disarming a noremove already doesn't work with offhand disarm, how about we don't let offhand disarm grap a weapon either?
Only if you aren't using 2 cursed weapons, ie a no-drop on the off-hand. You stated 2 cursed weapon, and that was what misled me. Now I understood your point. :P
By the way you can use anti-alignment weapons to prevent the pick up, but it still drops to the ground. Or a fell weapon which is owner only. I used to fill my inventory to prevent the seize part during challanges (it goes to ground).
Not to pick on you F00x but:
Your comparison is not fair either. Monks and Blademasters Warriors have to be in use specific weapon type stances in order to utilize such disarm, which means they have to give up benefits from other weapons~~ stances~~, which in turn makes them worse (especially BLMs) much more vulnerable.
3 minutes ago, Anume said:
Doesn't usually stop us from toning them ;)
What about my suggestion? If disarming a noremove already doesn't work with offhand disarm, how about we don't let offhand disarm grap a weapon either?
Why not a middle ground and force to use an exotic in the off hand for weapon-seize to affect the off hand weapon? (just sugesting).
I might be misunderstanding, but I don't think the code snippet gives us the numbers we need. I'm trying to figure out where number_percent comes from and the reference for get_skill. I assume get_skill is disarm proficiency and not exotic proficiency. I can't really tell about number_percent though. If it is the result of a disarm calculation it would be very different from a 1-100 random roll without modifiers. Just trying to think of things that might be erroneously inflating the weapon seize chance due to extreme exotic proficiency or other disarm modifiers.
Thus, when checked against a specific number, if it must be greater than 55%, only 45% of the time it will work. Just an easier way to determine % chance.
And there is no erroneous inflation in the code. RNG loves people sometimes. That's the beauty of it. I dare each and every one of you to roll an exotic lore warrior and test how often it lands - I guarantee you'll notice how often it doesn't land.
I might be misunderstanding, but I don't think the code snippet gives us the numbers we need. I'm trying to figure out where number_percent comes from and the reference for get_skill. I assume get_skill is disarm proficiency and not exotic proficiency. I can't really tell about number_percent though. If it is the result of a disarm calculation it would be very different from a 1-100 random roll without modifiers. Just trying to think of things that might be erroneously inflating the weapon seize chance due to extreme exotic proficiency or other disarm modifiers.
From my interpretation first you must pass the normal disarm roll/check and if it was successful (would disarm a non cursed weapon) then it checks the code morl posted. First it check if a 0-99 roll is greater than 55 (45% chance) and then it check if a 0-99 roll is lower than your prof with the skill.
Basically it's ( %chance of normal disarm x % cursed disarm) = ~50% x 45% = 1/4 Which is about what I get from my exotic warrior, that is 1 in 4 disarms will disarm a cursed weapon.
Regarding the chance to disarm, anyone not only warrior can wield one and benefit from the high to disarm stat from that weapon type. Yes one can argue that warriors get like 120% prof while blamasters get like 110% in exotic, but blademasters probably still have the iron arm flat bonus of 30% to disarm which would make them better than the warrior at disarm.
If X > y then z. It doesn't mean anything if you don't know what x, y, or z is. So yes, code can be interpreted if you don't have the whole picture. Thankfully, Morl was kind enough to help out.