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My wishlist

Panic removed from berserkers.

Swing skill should hit pets just as much as the target.

Ogres banned from playing warriors.

Humans get an extra stat point and placed depending on class rolled.

Certain vamp form should receive more lag when attacked in it.

Watcher shop should include a fired weapon that hits the demon and undead vuln.

Watcher skill at Warder T rhyming with maias essence removed and one added to warders that sets traps in forests.

Watcher skill at Stalker T that rhymes with mitchbomkass buffed up 

Watcher skill at added for Stalkers to add against neutrals.

Undead should have an extra ability (or choice between skills) similar to Illithid shock that raises them back from the dead.

 

:)

Edited

30 minutes ago, tassinvegeta said:

Panic removed from berserkers. Agreed.

Swing skill should hit pets just as much as the target. Don't practice swing. It takes away from main target attacks.

Ogres banned from playing warriors. **But..but.. cookie cutter.. **

Humans get an extra stat point and placed depending on class rolled. Sure.

Certain vamp form should receive more lag when attacked in it. No opinion here.

Watcher shop should include a fired weapon that hits the demon and undead vuln. Change Hunter Eternal to use any ammo type.

Watcher skill at Warder T rhyming with maias essence removed and one added to warders that sets traps in forests. Warder sucks.

Watcher skill at Stalker T that rhymes with mitchbomkass buffed up. Agreed.

Watcher skill at added for Stalkers to add against neutrals. Don't agree.. This is a dumb idea and you're dumb for thinking of it. :P

Undead should have an extra ability (or choice between skills) similar to Illithid shock that raises them back from the dead. **Undead needs a buff overall. I've wanted to make an undead warrior for a long time, but can't get past the gaping vulnerability that is so accessible. **

 

:)

Edited

12 minutes ago, Trick said:

 

12 minutes ago, Trick said:

Panic removed from berserkers. Agreed.

Swing skill should hit pets just as much as the target. Don't practice swing. It takes away from main target attacks. Seriously? Either way I never quite liked the idea of pets giving zerks such a hard time. Not being able to rage against necros is kinda harsh.

Ogres banned from playing warriors. But..but.. cookie cutter.. Yeah too strong and much too easy against like 80% of the combos out there.

Humans get an extra stat point and placed depending on class rolled. Sure.

Certain vamp form should receive more lag when attacked in it. No opinion here.

Watcher shop should include a fired weapon that hits the demon and undead vuln. Change Hunter Eternal to use any ammo type. *Good point! But what about those who fantasize using specially crafted darts or shooting guns at vampires and demons? ;) *

Watcher skill at Warder T rhyming with maias essence removed and one added to warders that sets traps in forests. Warder sucks. I actually think its one of the strongest subcabals in the game just kinda bland though.

Watcher skill at Stalker T that rhymes with mitchbomkass buffed up. Agreed.

Watcher skill added for Stalkers to add against neutrals. Don't agree.. This is a dumb idea and you're dumb for thinking of it. :P Lol. Don't you think too many have taken advantage of this by rolling neutral Tribs that can so easily bypass any of the Stalkers useful skills against them (with one exception)? Kinda makes the Stalker cabaless vs a neutral Trib that can bare all there skills against them don't you think?

Undead should have an extra ability (or choice between skills) similar to Illithid shock that raises them back from the dead. Undead "skill" needs to be changed entirely. Interesting, hmm curious as to why you feel that way?

 

:)

24 minutes ago, tassinvegeta said:

 

Panic removed from berserkers. Agreed.

Swing skill should hit pets just as much as the target. **Don't practice swing. It takes away from main target attacks. *Seriously? Either way I never quite liked the idea of pets giving zerks such a hard time. Not being able to rage against necros is kinda harsh. *****I agree. I think berserkers need a lot of attention, but I can say the same for thieves or ninjas. Thieves and ninjas are a detriment to the game as their play style makes people log off. **

Ogres banned from playing warriors. **But..but.. cookie cutter.. Yeah too strong and much too easy against like 80% of the combos out there. What if ogres were toned down?

Humans get an extra stat point and placed depending on class rolled. Sure.

Certain vamp form should receive more lag when attacked in it. No opinion here.

Watcher shop should include a fired weapon that hits the demon and undead vuln. **Change Hunter Eternal to use any ammo type. *Good point! But what about those who fantasize using specially crafted darts or shooting guns at vampires and demons? ;) ***** Diablo style? Sounds fun as hell!! **

Watcher skill at Warder T rhyming with maias essence removed and one added to warders that sets traps in forests. **Warder sucks. *I actually think its one of the strongest subcabals in the game just kinda bland though. ***I think their skills need to be made less expensive or last longer. I posted about this during my Warder character, but I'm not sure if anything ever came of it.

Watcher skill at Stalker T that rhymes with mitchbomkass buffed up. Agreed.

Watcher skill added for Stalkers to add against neutrals. **Don't agree.. This is a dumb idea and you're dumb for thinking of it. :P Lol. Don't you think too many have taken advantage of this by rolling neutral Tribs that can so easily bypass any of the Stalkers useful skills against them (with one exception)? Kinda makes the Stalker cabaless vs a neutral Trib that can bare all there skills against them don't you think? Stalkers are designed to be played against goods and evils as they are the two sides that are corrupting their forces.. Make a Warder since you say they are stronger. ;) Besides, isn't Order religion a neutral only religion? Order.. laws.. Yeah that works and in no way is it "abusing" a bypass.. :P

Undead should have an extra ability (or choice between skills) similar to Illithid shock that raises them back from the dead. **Undead "skill" needs to be changed entirely. *Interesting, hmm curious as to why you feel that way? *****Well, sure bud! I'm glad you asked! We all know what the main strength of that skill is and how it was used so effectively for someone like Zoichan, but as the game has progressed the lagging portion of this skill has become ridiculously commonplace that it takes away from it. I'd like to see the undead become a QRace that has **specific paths to it. Your RP will make you into something like wraith, banshee, reaper, ghoul, skeleton, what have you that all have a unique ability to themselves. Skeletons, for instance, could have a skill that allows them utilize their exposed bones as weapons. Or a banshee could get a scream attack that does breath damage, is checked by breath saves, and has a chance to silence or thunderclap. Similar to how werebeasts get a skill based on the animal spirit they are linked to. There is so much that can be done with undead and we are barely tapping into the possibilities that could make every single undead character unique from the one before it...

Edited

5 minutes ago, Trick said:

Panic removed from berserkers. Agreed.

Swing skill should hit pets just as much as the target. Don't practice swing. It takes away from main target attacks. *Seriously? Either way I never quite liked the idea of pets giving zerks such a hard time. Not being able to rage against necros is kinda harsh. *I agree. I think berserkers need a lot of attention, but I can say the same for thieves or ninjas. Thieves and ninjas are a detriment to the game as their play style makes people log off.  I don't think thieves force people to log off at least not at the level of ninjas.

Ogres banned from playing warriors. But..but.. cookie cutter.. Yeah too strong and much too easy against like 80% of the combos out there. What if ogres were toned down? I've always felt that having massive hp AND massive regen should be in two separate races. I considered that a massive reduction in ogre hp or regen would make this work but then they'd also be toned for zerks and rangers which I'm not sure should be done. Especially not zerks, but now that I think of it, zerk regeneration could be coded to multiply the ogres natural regen even more to make up for that loss of hp.

Watcher skill added for Stalkers to add against neutrals. Don't agree.. This is a dumb idea and you're dumb for thinking of it. :P *Lol. Don't you think too many have taken advantage of this by rolling neutral Tribs that can so easily bypass any of the Stalkers useful skills against them (with one exception)? Kinda makes the Stalker cabaless vs a neutral Trib that can bare all there skills against them don't you think? *Stalkers are designed to be played against goods and evils as they are the two sides that are corrupting their forces.. Make a Warder since you say they are stronger. ;) Besides, isn't Order religion a neutral only religion? Order.. laws.. Yeah that works and in no way is it "abusing" a bypass.. :P If I wanted to play a combo simply because it was stronger I'd only roll Ogre Warriors lol. Yes Stalkers are designed that way but what about facing there... you know major enemies? Neutral tribs. I can't foresee it being alright for a Stalker to tell that Neutral Trib, hey I'm designed to fight good and evil, go away lol. With the invention of Trib, Order may have been the only way of thinking but now many other religions/aligns are now allowed. Which is great because the roleplay derived from it is amazing. We are the future now Trick ;) 

Undead should have an extra ability (or choice between skills) similar to Illithid shock that raises them back from the dead. Undead "skill" needs to be changed entirely. *Interesting, hmm curious as to why you feel that way? *Well, sure bud! I'm glad you asked! We all know what the main strength of that skill is and how it was used so effectively for someone like Zoichan, but as the game has progressed the lagging portion of this skill has become ridiculously commonplace that it takes away from it. I'd like to see the undead become a QRace that has specific paths to it. Your RP will make you into something like wraith, banshee, reaper, ghoul, skeleton, what have you that all have a unique ability to themselves. Skeletons, for instance, could have a skill that allows them utilize their exposed bones as weapons. Or a banshee could get a scream attack that does breath damage, is checked by breath saves, and has a chance to silence or thunderclap. Similar to how werebeasts get a skill based on the animal spirit they are linked to. There is so much that can be done with undead and we are barely tapping into the possibilities that could make every single undead character unique from the one before it... YUP! I always wanted a Zombie!!!

Why. The hell. Are you guys. Quoting each other?

So incredibly hard to read.

The eye-melt blue.  It's melting my eyes.

Ogre warriors are not OP.  I can kill any ogre warrior with any mage class with ease.   That said, ogre warriors are a noob friendly class that is very viable vs other melees.   That said, a neutral ogre gladiator is the most powerful combo in the game.  No justification needed.

37 minutes ago, Chesta6384 said:

Ogre warriors are not OP.  I can kill any ogre warrior with any mage class with ease.   That said, ogre warriors are a noob friendly class that is very viable vs other melees.   That said, a neutral ogre gladiator is the most powerful combo in the game.  No justification needed.

Not everyone is as leet as you boss ;) 

Aren't you kinda being ironic by that last statement? Lol. Nevertheless I'd also add that ogre nexus E and ogre avatar Knight E to be as powerful.

4 hours ago, Morlhach said:

Why. The hell. Are you guys. Quoting each other?

So incredibly hard to read. 

It's addicting!

That quote chain is the most homosexual thing I've seen in a long time on this forum.

9 hours ago, tassinvegeta said:

Not everyone is as leet as you boss ;) 

Aren't you kinda being ironic by that last statement? Lol. Nevertheless I'd also add that ogre nexus E and ogre avatar Knight E to be as powerful.

Some irony yes.  That last statement was just a personal opinion of power.  Give me an ogre glad over knight e or nexus e.

On 6/12/2016 at 5:36 AM, Chesta6384 said:

Some irony yes.  That last statement was just a personal opinion of power.  Give me an ogre glad over knight e or nexus e.

Last time I had a glad, the Nexus item stopped me using my T skill, it could also be minimized by trips and enlarged bashes. You never had that problem?

5 hours ago, tassinvegeta said:

Last time I had a glad, the Nexus item stopped me using my T skill, it could also be minimized by trips and enlarged bashes. You never had that problem?

No.  Not sure what item you are talking about.  And using a staff vs all melees as a warrior is what I always did.  If I ever got worried about bash I wouldn't stay in combat with low HP.

He's talking about the mask. I've had the same problem with the knight skill. 2 successful forms out of 14 ain't fun.

Meh.  A neutral ogre wm doesn't need the executed forms anyhow.  The other things it does gives u the edge.