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Auto RP log

Unless a series of roleplay encounters are directly observed by the immortal staff while in game, obtaining Roleplay points requires logging text (which some people do not do), editing logs (time consuming), and interfacing with an out of character and out of game forum (ooc).

My solution is simple. Using a similar mechanic to the replay and description command, a character may generate a note or in game log of all incoming and outgoing tells, says, emotes, smotes, pmotes, and world wide emotes that occured within a character specified timeframe. The character may review and edit the log in game, similar to desedit and bio editing, and send the encounter up for review.

This, or a similar system, would enable players that do not interact on the forums or are banned from the forums to create a record of RP for saving and point generation.

I don't see how that would be better and less time consuming than the current option.

For one, it would not require player initiated logging.

 

Two, it would remove the ooc forum interaction required for in game points.

Not all players have forum accounts. I like the idea.

The players without forum accounts are the smart ones.

 

My suggestion, until something like this comes up, is to do what I do:  Paraphrase.

 

Now, you may say, "Why, Valek, you old devil, paraphrasing would STILL take forever!"

 

Not so because I'm not talking about traditional paraphrasing, I'm talking about Journal Paraphrasing!

 

I'm fairly pressed for time at the moment, so rather than go through logs and edit and putting all that nonsense up, it becomes three sentences in a journal entry:

 

Journal + Had the fairly inconvenient run in with f0xx today.

Journal + He tried to give me oral herpes.

Journal + I ran away and cursed him for being a walking STI.

 

No need for all of his talking about eating my entrails, how I barely escaped, how he's slipping in his old age, how I was at 9 hp, how I actually was infected, etc...

Thank you for your input.

Edited

You're welcome!

 

To clarify (Walking Dead was coming on), I think it's a great idea to add in game.  Keep your logs for now for your personal use and I'm sure something will come up like you have suggested.

 

Naruthiron thinks it's a great idea!  

Great Idea - I'd take it a step further.  Have a Bot IMM account that is constantly logged on - and then have a command to ask to be Observed.  If an IMM is on and wants to Snoop what you are doing - great, if they aren't then the event gets Snooped - and then we just need it to be autologged by that account.

Keep in mind guys, that if there was auto loggin, an Imm would have to go through it all to award rp points. It would even enlarge the workload on our shoulders. 

So for now, I'd prefer you edit your rp logs and post them yourself.

If one wants the staff to dedicate the time to read his logs, then one should dedicate the time to properly edit them.

Just IMHO.

Keep in mind guys, that if there was auto loggin, an Imm would have to go through it all to award rp points. It would even enlarge the workload on our shoulders. 

So for now, I'd prefer you edit your rp logs and post them yourself.

 

Hi Anume - This is pretty much what prompted me to suggest an "Auto-Snooping" IMM bot.  95% of log editing is removing the "meta" information that players receive from their character.  If the Auto-Log is coming from a third party perspective - this is automatically removed.  It also has the benefit of providing the Log in 3rd Person view straight away - which makes for much easier reading from a forum perspective.

Also, it isn't really about making Imms do more work. It is about creating a catch bot with an output that players can edit and submit in game without necessitating forum interface. There is a disconnect right now between in game interactions and ooc form posting as it concerns the in game RP point system.

 

Dcheck simplified the description system and eliminated the need for characters to pray or send notes before moving past rank 15. This is a similar idea, but with the extra tool of auto-logging tells, says, and emotes player by player. Not all auto logs are submitted to the imms. It would be even better if the game could email it to us

 

Is selective logging possible with a mud client?

Edited

Is selective logging possible with a mud client?


Selective logging is possible yes, if you're willing to set up triggers that could capture the lines you're looking for while ignoring the rest.

For example, a simple trigger to pull all says into a window called 'Says' while removing it from the main would look something like this in C/Zmud:

#cap {^* says '*'} {Says;#gag}

 

Same could be set up similar for e/pmotes.  Smotes becomes a bit more tricky.

 

You could set one up where it takes your 'replay tells' command and throws that into its own window, too.  Create an alias like 'Lquit' and it'll replay tells, cycling a carriage return when you come across the [Hit enter to continue.] and it'll throw the quit command after.  (I'm still unsure about how to set up multi-state triggers, so don't ask how.  I just know it's possible.)

 

 

 

I still find it easier to log everything.  When I edit some RP, regular expressions help to remove prompts while your standard highlight/delete works for spell upkeep, etc.

 

Though Navi makes a solid point about not everyone having a forum account.