The worst problem in the game as far as I am concerned is neither rare equipment or consumables. I know that is unpopular to say, but for me the worst problem is boredom. Players log hundreds of hours with a character, they get into the cabal they wanted to join, maybe even become leader. They get the shiny equipment they love so much, maybe even a tattoo. But eventually they get bored. They decide to roll up an alternative character that they quickly begin to enjoy. Then they delete the original, often at or near perfect health. To me this is just sad.
As a way of fixing this problem I suggest we implement a q-multiclass solution. Characters who have completed the requirements could choose to apply to join a new guild.
Requirements:
Character must have logged 300+ hrs.
Character must have mastered 80% of skills.
Character must have 200 RP.
Character must not be in a cabal. <if applying, must quit>
Character must not be a Q-class, or Q-race.
Character must choose a guild that complies with their alignment.
Transferable Skills:
An immortal would have to remort the character to level one upon acceptance. The character would retain a small number of skills/spells from his first guild. These skills would be chosen by the immortal working with the character. For instance: The immortal may allow a healer who wishes to become a warrior to retain cure serious, or cure blindness, ect.
I believe players could use this as an alternative to throwing characters away. Perhaps allowing opportunities for players to play classes that are not usually available to their race. Creating an even more in depth character, that the player will be even more infatuated with. For instance, your dwarf warrior through dedication and application gets accepted into the Paladin halls. Your slith thief through dedication and application joins the guild of ninja.
I know you will all shoot this one down, but I had to throw it out there. It needs work, but its just an Idea.
