So at various points over the years, just about everyone has received a "description dragon". These are fun pets, nice to look at, rewarding to earn... but let's face it. As soon as you hit level 50, the first thing you do (if you haven't already) is go uncurse your dragon and put on <insert mighty bow/floater here>. Now, as a result of this, over the years there have been a number of suggestions on how to make these pets a more lasting presence and long-term reward for good descriptions/RP. Thus, a proposal:
Descriptions, Dragons, and You - Increasing the Longevity of the Description Reward
Disclaimer: I am not now, nor have I ever been, ungrateful for a description (or any other) reward.
The Problem
As they currently stand, there are two "issues" with dragons. First, there is a large disparity in performance. An earth dragon is likely to be disposed of more readily than a fire dragon, because of their usefulness in combat (ranking and PK). Finding a way to either even out the dragons may prove valuable in determining their long-term value.
The other issue is that they take up what is, arguably, one of the most valuable equipment slots (particularly when it comes to, say, a ranger). If the choice is for an archer to take up the spot with a dragon, or use their bow, then they would be stupid to keep the dragon.
So what becomes of the reward at level 50? It goes into a bag, or a bank locker, and is never seen or heard from again.
The Proposed Solution
- Create a more equitable dragon economy. Retain dragons as rewards for descriptions, as this has long been a hallmark of a "good start" to a character. I know that when I get a dragon for my description, I get warm and fuzzy feelings about how the character is going to do over their lifespan.
As a caveat to this, I would also propose making dragons available in the Bazaar as an RP reward. That way, they are purchasable for characters (with good RP) that didn't receive one for their description. This retains the value of the item as an RP reward, without making obtaining a dragon implausible for someone that can't sort out a description to save their life.
- Create a special equipment slot for this (and perhaps eventually a broader list) of wearable RP rewards. Perhaps...
This obviously fits with dragons perching on the shoulder (which I believe is what their oprog shows), but then could also be used for emblems, knots, insignias, etc.
The Counter-Arguments
I never get dragons for my description, so this isn't fair to me.
The first, and most obvious response to this, is to spend more time on your description. Anyone can get a dragon for a description - just do something unique. If the words "standing before you" or "a tall, handsome _______ is here" are in your description, you're probably not doing something unique, and probably aren't going to get a dragon.
But part two of the response is that, by making dragons purchasable as an RP reward, you open up the item to a larger base of people, while still retaining its integrity as a reward for good RP.
This is going to change too much about PK, so this isn't fair to me.
Well, first and foremost, if the reward is available to everyone, this isn't going to end up unbalanced. Your opponent has a dragon and you don't? Skip the PK for a bit, spend a bit of time roleplaying, and buy yourself one. Voila!
I worked hard to get my dragon and this reduces the specialness of the description reward, so this isn't fair to me.
Yes, you DID work hard to get your description dragon. However, just because you got a dragon and I didn't, doesn't mean I'm not good at RP. If I prove myself worthy and get the RP points to get a dragon, why shouldn't I have one too? The more important point, in all of this, is that the dragons should retain their character as an RP reward, not necessarily solely for descriptions.
Joey got a fire dragon and I only got this crummy earth dragon, so this isn't fair to me.
I'm not sure what the best way to go about equalizing the power of the dragons is. Fire is obviously quite desirable, since it blinds. Perhaps making each dragon have a different breath weapon, with the most powerful proccing less frequently and the least powerful proccing more frequently. For example:
Joey has a winged fire dragon. In combat, it breaths fire randomly, but statistically it should only proc every 10 rounds or so.
Tommy has a winged lightning dragon. In combat, it breathes lightning randomly, but statistically it should proc every 5 rounds or so.
Stacy has a winged earth dragon. It casts armor on her every time she sneezes (joking).
Other Ideas
Finally, I think we should create MORE dragons! First, I propose we turned the current dragons into "baby" dragons. Here are some ideas:
A baby **red **dragon - casts flaming arrow
A baby **green **dragon - casts acid blast (low level)
A baby **blue **dragon - casts lightning bolt
A baby gold dragon - casts color spray
A baby white dragon - casts icicle
A baby black dragon - casts sharpmetal
Then, by way of a quest or RP points (or some other, as yet undetermined measure), players could level up their dragons into:
A young **red **dragon - casts flamestrike
A young **green **dragon - casts acid blast (mid-level)
A young **blue **dragon - casts thunderclap
A young gold dragon - casts _____ (I am really stumped on this gold dragon, since I'm trying to avoid AoE spells like earthquake, etc.)
A young white dragon - casts jet steam
A young black dragon - casts shatter
And then finally, through a level 50 gauntlet (which I would be happy to build/partner with someone on), players can develop:
A mature **red **dragon - fire breath, damage + smoke blind
A mature **green **dragon - acid breath, damage + poison
A mature **blue **dragon - lightning breath, damage + paralyze
A mature gold dragon - prismatic breath, damage + random effect
A mature white dragon - ice breath, high damage
A mature black dragon - shadow breath, damage + stun (.5-1 round lag)
As a final note - if you like the general concept, but don't like a spell effect, color, etc., please specifically say "I like the idea but I don't like this one specific part." Ideas that die because we dig too deep into the minutia too early on are literally the bane of my existence and I will cry if you kill this idea over details rather than its merits.
So, what do you think?
