If some of you have noticed the heavy trend of players to just log off when ninjas are on, particularly good ones. When this happens I don't feel that anyone wins, the ninja loses, the opponent loses, and the game loses. And with the change to losing study on logout, the opponent is even more encouraged to log off. The strategy becomes I can't beat the ninja within 10-15 ticks so I log off for maybe 15-20 minutes then log back in. Encouragement of ooc anyone?
Idea 1: Yet another idea I'd want to propose stems from a conversation I had with another vet here. We thought about the assassinate skill either changing to a skill that is more like behead or deathblow. Where it does minor to major damage (depending on amount of study) initially and if the opponent is already below a certain percentage of hp it has the possibility to kill in one hit. This can be applied to all ninjas or a certain ninjitsu path.
Idea 2: The study skill can change to buff ninja abilities against said opponent similar to how monk and blademaster anatomies work. Maybe people won't log off so much when they feel so powerless to a one hit kill.
Idea 3: The study/assassinate skill as it is now can be designated as a separate selectable paths. Thereby keeping the strategy around for those who find it more fun.
Idea 4: Study should have a timer attached to it similar to how there is a timer attached to you after battling someone and you try to go into your cabal. How it works: You, the ninja, are trying to study a Savant in the ford while he is fighting a Warmaster. When the tick comes you get some type of a message saying 'not while he is in combat'. However this protection should last roughly 6 ticks after a battle. Reasoning for this: Studying someone while they are fighting someone else is cheap and indirectly akin to ganging. To re-iterate, current strategy encourages people to log out or not fight cabal wars or do so in a very passive way, which I believe doesn't benefit anyone.
