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Decoy

DECOY Syntax: decoy

Speed and deception are important tools that ninjas rely on in their profession. Under the cover of night a skilled ninja is able to quickly dispatch a decoy confusing his enemy. When an unsuspecting foe mistakenly attacks the decoy, a small mechanism is setoff containing a nasty surprise.

 

How it should work: Currently I believe the lag should be cut down a bit so it can be used more often in life threatening or defensive situations.

 

And as the help file states 'under the cover of night' perhaps shorter lag should be given only while the ninja is hidden?

Additional idea: Wouldn't it be interesting if decoy would auto-cast upon each Vanish? What if you could create multiple decoys? What if this was made into another selectable path all its own and the skills Vanish and Decoy were combined? Decoys could cause different affects or cause dmg. Be used to detonate or attack near pre-determined targets? Imagine how much fun this would be to play?

I was talking to someone the other day, talking about the possibility of vanish being turned into a defense. Where you swing into a cloud of smoke.