you mean slow herbs...
Chase faster Mya, anyone not a mage using slow herbs... Thats on you. Not on the person purposefully wrecking their own output.
you mean slow herbs...
Chase faster Mya, anyone not a mage using slow herbs... Thats on you. Not on the person purposefully wrecking their own output.
Next time take the rare. If you suspect such a thing sac the rare before you die.
If you don't want it, give it to someone else. Drop at your halls. Drop at the commons (not maelbrim, stuff drops into arena.).
I wouldn't take this advice. In the past (granted, under a different administration), this has resulted in slays or worse. It's incredibly OOC to drop things right before you die in an attempt to keep them OR keep them from your enemy.
IF I ever do see what mya just described, I will outright deny the character. That's blatant breach of character and RP (assuming you'll come back to life to go get it later) and also horrible form, and only really benefits anyone out of character (hence, huge breach of RP).
Your character won't sacrifice a titanium full plate just because he thinks he's going to die, or knows he's going to die. He'll have better things in mind - like finding a cure, running like hell, or having last words.
Wow dude - out of line.
I have a suggestion that may make it easier on those seeking these special things.
What if we simply add three mobs to the Bazaar?
A Blacksmith who can improve the AC of any non rare item for a small cost.
An Enchanter who can improve the saves of any non rare item for a medium cost.
An Alchemist who can add an iprog to any non rare item for a large cost.
The enchanter and alchemist causing the item to become rare if they work on it.
I have a suggestion that may make it easier on those seeking these special things.
What if we simply add three mobs to the Bazaar?
A Blacksmith who can improve the AC of any non rare item for a small cost.
An Enchanter who can improve the saves of any non rare item for a medium cost.
An Alchemist who can add an iprog to any non rare item for a large cost.
The enchanter and alchemist causing the item to become rare if they work on it.
I would be interested to know what the costs were.
Remember gold is limitless. If your plan is to farm gold, you can literally make 250-500k in an hour.
Most things in the Bazaar cost RP points, which means it would possibly take longer to earn the points than to wait for the rares to come in in reality. But, it opens an avenue to those less successful characters in that while everyone is looking for (aka locating) this rare or that, said lower tier players are less likely to be steamrolled because they are holding the object of everyone's desires.
Your character won't sacrifice a titanium full plate just because he thinks he's going to die, or knows he's going to die. He'll have better things in mind - like finding a cure, running like hell, or having last words.
Yes, he would. Destroying something to powerful to fall on the wrong hands is the plot for many Fantasy Adventures, such as the Lord of the Rings...
I would probably never do it, because I never plan on dyeing.
Fool-Hardy should not have to fear taking unique items.
If anyone is deserving punishment it's the multing person that is using a character to help someone get something and then logs on another to kill him for it.
Anyhow, what's the stance on giving people items to hold if you got a bounty?
We have a bank that is exactly the same RP mechanism.
In my view, this sort of stuff is a game balance sort of thing.
What about eating all your consumables in spite if you are about to die?
I also noticed we don't have an actual written rule about this sort of stuff. We have on giving rares.
If it benefits you out of character, don't do it. And what I mean by benefiting you out of character, is this:
If you eat, drop, sacrifice, etc. for intentions of saving said things after death, then it's OOC and is bad form, and you will, at the minimum be slain for it. Just because we don't have a divine mandate directly about it, this really falls under help PK in game.
Now, if it's your RP to eat every single consumable you have, that's debatable. If I see you do it once before you die, you better do it every time before you die. Including dying to mobs.
Or Imma get ya.
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At the risk of sounding like a jerk...
In the hypothetical situation where somebody dropped/sacced/ate/quaffed/smoked their whole inventory before death...
We know why you did it, and it is not about the RP.
I agree that sacrificing something on the assumption that you will come back to life and get it again is a breach or RP and Character. But picture this;
Your on a road trip, you stop to enjoy the view with your spouse. The baby is asleep in the back seat and the doors are locked. An escaped convict walks up with a gun and demands the keys. Knowing you will place someone you love in danger by giving the keys up, do you hand them over? Would you consider throwing them over the cliff? Would you try and take the gun knowing you will likely die?
The truth is a yes on any of these is often seen as against the rules in FL. Failed RP, not a good father, letting the convict leave with the child. Breach of character, throwing the keys over the cliff. Failure to avoid death at any cost rushing the criminal.
I know someone is going to say there is another option, negotiation. In America, history has shown, negotiating with an escaped convict thinking he will live up to his part of the bargain is usually a fatal mistake.
I do not condone the Idea Mya suggested. My way works better for complying with game rules. That being said, her comment was in reply to something I said in jest. Most people here can not kill me unless I allow it to happen, with only a few exceptions. Just because I do not do well at PK, does not mean I do not know how to run, and when I run, I run marathons.
...Just because I do not do well at PK, does not mean I do not know how to run, and when I run, I run marathons.
In all seriousness, this is the first major step in being awesome at PK. Might I suggest you start picking fights and if things turn bad, just run your marathon. After some practice, you'll run less and less, then... You'll have to run marathons to chase those sissies.
@mudder How do you get over the bad feeling caused by harming another. This is why I can not play evil characters. It makes me sad to think I have made someone else sad. Not the character they are playing but the player behind the character. Currently I am trying again, decided to RP a hateful character, and its SO hard. I do not know how you all do it. Props to all you evil playing people because it keeps me from sleeping at night. Guess that's just the Buddhist Christian Cowboy in me.
I had the same issues... I guess it's just time. Perhaps after while we all become jaded jerks, hardened by the realities of FL. Haha.
There was a time when I only played Good / Neut and only really killed those who attacked me (let's be honest, I never killed anyone at this time. I died a lot)
I think around the same time you stop caring whether or not you die, when you lose that terrible feeling on death. That's when you don't have any issues possibly doing that to another.
@mudder How do you get over the bad feeling caused by harming another. This is why I can not play evil characters. It makes me sad to think I have made someone else sad. Not the character they are playing but the player behind the character. Currently I am trying again, decided to RP a hateful character, and its SO hard. I do not know how you all do it. Props to all you evil playing people because it keeps me from sleeping at night. Guess that's just the Buddhist Christian Cowboy in me.
While not directed at me, I thought I'd share:
http://en.wikipedia.org/wiki/Method_acting
Take some classes?
Separate yourself from your character. Or rather, separate your character from you. Once you start thinking about the person on the other end of the wire, you start thinking OOCly. Yell at them, laugh at them, slay them repeatedly.
And if your Buddhist Christian Cowboy gets his feel bads hurt, apologize here on the forums.
I hate punishing people OOCly. I've had to do it many times, (as Volg and Anume) and I don't think they even like it. It's hard to deal with. It's depressing to have to take something away, or to do something else that will affect them IC because they broke a rule one too many times, or purposely did this or that, etc.
Even if they did it on purpose, unless I truly, really dislike the person (I really don't dislike anyone, just so you guys know) it's hard for me to separate myself as a person and tell myself, "This is a game. They broke a rule. It's not your fault. Move on."
Fortunately, I end up doing okay most of the time ![]()
Just remember. When you break a rule, you hurt another person at the other end of an IMM. We hate that part of our job.
... Volg might enjoy it though. Who knows.
When Volgathras has to lay down the law...

As a rule, Volgathras won't do anything to you he hasn't already done to himself. He's respectful like that.
I think you guys are confusing me with anume.
I've been known to drop things from my INV when facing a thief, like backpacks, rods of time, glims staffs, ect. Didn't think that was wrong.