Thanks. I was responding to Manual Laborer. In terms of mugwort, I think it should be kept as is. However, based on the quality of the mugwort and your hp at the time of consumption, it should have a random chance of throwing you into cardiac arrest.
Remove mugwort from the game
Where is mugwort found? Easy access to slow? -- Yes please!
EDIT: I'd also like to take the time to mention that I think FL is no longer as dangerous as it used to be. It's grown tame.
Mugwort is in the halfling hamlet, sold by a vendor.
Where is mugwort found? Easy access to slow? -- Yes please!
Halfling Specialist in the Halfling Hamlet. 27199 gold each, less haggle/extort/other.
Edit: Mali beat me to it. Boo.
EDIT: I'd also like to take the time to mention that I think FL is no longer as dangerous as it used to be. It's grown tame.
It's why I like you broski (no more h-word for me
)
This has been done. See next change log.
Is missile immunity scrolls next? Are do archer rangers remain useless still?
archer rangers already have a high chance to shoot through one.
How about invokers/any class with high level zombie (who do not need such) and item that grants detect hidden? Greetings from drunken hot spring monkey, ex gemenskap
the zombie is via the sword, so if he loses that, no more zombie
we've changed the mask from perma detect hidden to gorthae's looking glasses - affect alerady when we overhauled the whole asylum eq, see next change log
This has been done. See next change log.
Am I reading this right? Mugwort is gone? Should be interesting times when I can come back and play! ![]()
This is a positive change IMO - one of my big concerns the last time I was actively playing was the ongoing push to add more and more spells / skills via consumables. This totally wrecked class balance - as it meant that core skills / spells that classes were balanced around were suddenly available to everybody.
I think this goes back to power creep, and the desire to min / max their characters. As game knowledge has risen over the years, people have been more aware of just how much they can tweak their character - and therefore they understandably want to do so. I'd prefer to see a game with a lot of diversity in class / race abilities, with very little that can be applied generically to any character via consumables / cabal skills etc. This means that characters have a real niche, and strategic play becomes more important.
The worst case scenario for me is where somebody can 'build' a character that can beat everything, just by having more time available to collect consumables. FL is not a game anybody should be trying to 'win'. The journey and the story is the purpose and reward of the game - in my opinion.
In many ways this has always been the nature of the game. High stakes play against overpowering enemies gives us that adrenaline rush that you just can't reproduce short of a bar fight. My very first character on Abandoned Realms was brought down into a sewer system by Crypticant's dark knight, then murdered in cold blood under the pretense of friendship. It was a tough lesson, but not unlike real life, where the planned and the predatory can stake out an advantage when necessary.
When FL started, there was wild imbalance, often worse than we have now, but the game is always changing.
In almost all cases, your perception of the enemies will be greater than their actual capabilities. I remember slaying my first vampire with a minotaur holding a power staff. It was liberating.
Player speed is a critical factor as is game knowledge. Very few players can sustain a streak, and even the best pkers will have trouble with those few.
You'll find your niche. We have multiple lives, blue pk status, lockers, and IC friends to make the game more immersive even after death. Everyone is playing for fun. I think your assessment of mugwort is perhaps symbolic to what is percieved as an unfair advantage in other areas. In my opinion the game is more newbie friendly than ever. Even The Kid was taking names.
On a broader level, in some ways we must always strive for imperfect balance. You want to be able to achieve power, while still maintaining a sense of danger. Too much balance and we get grey porridge.
I got destroyed south of Seringale in 1998, it was night and I was without a light; my first pdeath, I'll never forget it, I was a level 18 human DK. I had been north killing bunnies and reading every room description intently, just getting into the flow. I attempted to travel to Emerald, lost my way, the sun went down... welcome to PvP.