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Idea: New base race

Blooded describes all those who can trace their lineage directly back to one form of elemental or another. Appearing very much like humans, each of the four bloodlines will often leave the character marked by traits that hint at their personal lineage.

level 10: Bloodline - characters select their bloodline at level 10 (earth, water, fire, air)

note: I made this selectable at level 10, so that characters will be able add traits in their description such as fiery red hair, dusty skin, clothes that never seem to dry, or a constant breeze that surrounds them.

Level 30/40: Bloodright - Each of the four bloodlines offers a bonus to those who live long enough to learn to use their powers.

level 50: Bloodryche - At level 50 all blooded creatures gain bonuses when fighting within their own element. Example; A child of water elementals will be more powerful on/in water.

Bloodline descriptions (gladly taking suggestions here):

Earth = str 21 int 20 wis 20 dex 19 con 21

those born of earth elementals or their kin gain resistances to disease and fire, but suffer greatly from the erosion caused by water attacks.

bloodright: Later in life earth blooded individuals become immune to earthquakes, they also have an innate chance to avoid bashes by melding their legs to the earth they stand on.

Water: str 20 int 21 wis 21 dex 20 con 19

those born of water wierds or their kin gain resistances to poison and mental attacks, but suffer greatly from the freezing effects of ice.

bloodright: As they grow more powerful and learn their abilities water blooded characters become resistant to fire, they also develope an innate ability to contort their boddies giving them a chance to blur their form and avoid the blows of their enemies.

Wind: str 20 int 21 wis 19 dex 21 con 20

those born of djinnis or their kin gain resistances to physical attacks and lightning, but they suffer greatly from the effects of fire.

bloodright: when the come of age, those who descend from air elementals gain immunity to attacks from wind or air such as hurricanes, the constant wind that follows them allows them an innate chance to ignore dirt or dust thrown their way.

Fire: str 21 int 19 wis 19 dex 21 con 20

those who can claim an efreeti or fire elemental in their bloodline, gain resistances to fire and light based attacks. They suffer greatly from the effects of water and wind.

bloodright: When they come into their true powers, fire blooded individuals become completely immune to fire based attacks, and become innately resistant to attempts to trip.

This is just something thats been skipping through my mind, it needs some pepper, still a little bland. Maybe each bloodline could be gifted at this skill or that spell, but it needs something. Just an Idea I thought I would share.

Edited

I think this would be an interesting concept to see implemented, especially because we already see so many **X-elemental **restrings. I also like the idea of a mid-sized element-based creature, in addition to the existing giants.

 

I'm of a mind that with some tweaks to the vulns/resistances, these could be a really cool addition to the game.

 

The only thing I'm not a huge fan of is the name. I don't have anything better, it just doesn't roll off the tongue for me yet.

Dam it. Use paragraphs, and space between them. I bet you use that awful compact mode.

 

Blooded describes all those who can trace their lineage directly back to one form of elemental or another. Appearing very much like humans, each of the four bloodlines will often leave the character marked by traits that hint at their personal lineage.

 

level 10: Bloodline - characters select their bloodline at level 10 (earth, water, fire, air) note: I made this selectable at level 10, so that characters will be able add traits in their description such as fiery red hair, dusty skin, clothes that never seem to dry, or a constant breeze that surrounds them.

 

Level 30/40: Bloodright - Each of the four bloodlines offers a bonus to those who live long enough to learn to use their powers.

 

level 50: Bloodryche - At level 50 all blooded creatures gain bonuses when fighting within their own element. Example; A child of water elementals will be more powerful on/in water.

 

 

Bloodline descriptions (gladly taking suggestions here):

 

Earth = str 21 int 20 wis 20 dex 19 con 21 those born of earth elementals or their kin gain resistances to disease and fire, but suffer greatly from the erosion caused by water attacks. bloodright: Later in life earth blooded individuals become immune to earthquakes, they also have an innate chance to avoid bashes by melding their legs to the earth they stand on.

 

Water: str 20 int 21 wis 21 dex 20 con 19 those born of water wierds or their kin gain resistances to poison and mental attacks, but suffer greatly from the freezing effects of ice. bloodright: As they grow more powerful and learn their abilities water blooded characters become resistant to fire, they also develope an innate ability to contort their boddies giving them a chance to blur their form and avoid the blows of their enemies.

 

Wind: str 20 int 21 wis 19 dex 21 con 20 those born of djinnis or their kin gain resistances to physical attacks and lightning, but they suffer greatly from the effects of fire. bloodright: when the come of age, those who descend from air elementals gain immunity to attacks from wind or air such as hurricanes, the constant wind that follows them allows them an innate chance to ignore dirt or dust thrown their way.

 

Fire: str 21 int 19 wis 19 dex 21 con 20 those who can claim an efreeti or fire elemental in their bloodline, gain resistances to fire and light based attacks. They suffer greatly from the effects of water and wind. bloodright: When they come into their true powers, fire blooded individuals become completely immune to fire based attacks, and become innately resistant to attempts to trip.

This is just something thats been skipping through my mind, it needs some pepper, still a little bland. Maybe each bloodline could be gifted at this skill or that spell, but it needs something. Just an Idea I thought I would share.

Edited

Brb, Rolling a Wind invoker.

 

I'm with Evangelion and drop the blood-name and just call them elementals.

 

Allow elemental selection at L15.

Powers:

L15 Vuln to oposing element.

L20 +2 stat to elemenent stat (Fire STR, Earth CON, Water WIS + DEX, Air INT.

L30 resistence to element.

L40 Special perk (Fire: Firebreath, Earth Bash resist, Water Dirt resist, Air flight).

L50 Imunity to element.

Brb, Rolling a Wind invoker.

 

I'm with Evangelion and drop the blood-name and just call them elementals.

 

Allow elemental selection at L15.

Powers:

L15 Vuln to oposing element.

L20 +2 stat to elemenent stat (Fire STR, Earth CON, Water WIS + DEX, Air INT.

L30 resistence to element.

L40 Special perk (Fire: Firebreath, Earth Bash resist, Water Dirt resist, Air flight).

L50 Imunity to element.

 

 

Someone roll a fire warrior whip master, dual wielding Mya's favorite paralyzing weapons, please.  

Edited

In AD&D these creatures were known as Avatars, obvious problem there. Blooded was just a way of describing them, I am open to name suggestions. Thus the vague thread title.

I Like the simplicity Mya, unfortunately, mere immunity to their personal element choice would not be as balanced as fire would be protected from far more spells and weapons than water or earth. Thus why I chose an advantage at their peak on their base element.

Very nice suggestions. Keep them coming. I believe while our player base rarely agrees across the board on anything, we are more than capable of coming to a consensus when we are willing to work together, and allow each their own objections and comments.

Regarding protection from weapons. These are not giants with physical resist. So normal weapons can harm them ok.

Earth would have resist non-magic weapons but no resist to magical weapons/spells.

Fire can be immune to fire, but they still got a nasty ice vul and 20 con.

 

I completely forgot about Earth. Of course they could never be immune to non-magic weapons. Perhaps other sort of bonus.

yeah, it reminds me of the d&d Genasi (descendants of elementals). I quite like the idea. 

what acceptable classes do you have in mind?

Honestly, I don't even know why we need elementals.  Like you said someone rolls and restrings one every month or so and the giants we have pretty much fit the bill down to the letter.  I'd rather see new races that are different than anything else in the game.  Elemental races are already.

A neutral only qrace would be cool.

We need seven more copies of Morlhach. New race is incoming soon, as soon as the imm in charge gets it done (COUGH)

I have been saying neutral qrace for years.  We REALLY need one.  Dragons were a cool suggestion once.  But really we need something with more substance, plant people, insect people, something that doesn't exist in the game or anything resembling them.  I'm even against any type of divine being, hell we already got avatars and vamps.

@ Professor - I was thinking since they are mostly human, with only a descendant that is elemental there would be no class restrictions.

@ Dale - Anything is possible with restrings, I agree. Respectfully, however, following the logic that anything can be applied for, why should we ever add a new race?

@ Trick - I agree. A neutral qrace has been sought for years.

Alignment and Ethos Ideas for these elemental kin?

I thought maybe limit them by banning a single choice from each Bloodline.

Something like;

Earth may not be Chaotic.

Water may not be Evil

Wind may not be Lawful

Fire can not be Good

@ Dale - Anything is possible with restrings, I agree. Respectfully, however, following the logic that anything can be applied for, why should we ever add a new race?

 

 

Did you even read what I wrote?  

 

On top of all of this I would like to suggest a few races;

 

Different ethnic races for humans

Feline like people

Water giants

Sand Golems

Frost giants

Shock giants

Goblins

Orcs

Zombies

Cloud Strife

Those "new races" have a lot of common with already existing ones.

No it's cool, now we don't have to restring anymore.  I thought this would be better rather than adding newer unique races that could offer a vast variety of more restring options.