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(charmed) a Brambus Trainee is examining things.

In light of the situation where alot of eq is missing from the WIKI ive come up with a few ideas.

 

The hard way that requires the most work BUT would prove to be the ultimate solution:

#1. Create a script where every time someone hands Brambus an item he checks for that items (#number) in the wiki website database, if its not there he uploads it to the website.

 

The easy way that is basically for melee classes:

#2. Ask Brambus to issue you a noncombat or lvl 1 (charmed) trainee, you can hand items to this trainee and he will identify them on the spot. The player can then manually add these to the WIKI.

 

#3. Maybe even get a designated volunteer WIKI writer and every time someone hands an item to Brambus OR the brambus trainee it writes the item info to a text file, then just send that volunteer the text file every week.

 

Comments?

 

UC

Edited

If you want all the items' IDs public, why not just suggest that the IMMs should post them?

Its not that 'i want', its that 'arent they all supposed to be posted?

 

From what I gathered in a previous post it was the time consuming part of getting them into the database,

my suggestions share the wealth or do it automatically.

 

UC

Its not that 'i want', its that 'arent they all supposed to be posted?

Don't you think they would have been posted by now, if they were supposed to be?

[edit] Hell even, don't you think EVERY class would have had identify as a spell, if we were supposed to have an easy access to the ID of the items?

Edited

Don't you think they would have been posted by now, if they were supposed to be?

[edit] Hell even, don't you think EVERY class would have had identify as a spell, if we were supposed to have an easy access to the ID of the items?

 

 

The first half:

If a class doesn't have the ability to identify, they at least have the ability to lore.

I doubt it's so much that if they were supposed to be more as that there are so many items in game including but not limited to trash and furniture that pulling all the objects from the game into the wiki would be a damn near full time job for someone.  Additionally, it's been more or less recently where the Imms have allowed the discussion and location of rare and unique items.  To which most people didn't give much of a hoot about most non-rares anyway.

 

What UC is more suggesting is a way to automate it directly from the game.  The down side is that people would be identifying the same objects over and over.  Store bought items would rarely be ID'd by Brambus for example.  Cursed items sure couldn't.

 

Brambus doing the work for us is a good idea, but has inherent flaws.

 

The edit:

Oh, look.  While you may not have it, you can get it!  Surprise, Foxx!

The Erudite seeks experiences and memories.  She offers the followingabilities in trade;/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \(-) Identify - Grants the identify spell - 20 rp(-) Locate - Grants the locate objects spell - 40 rp(-) Tarot - Grants the ability to read tarot cards - 30 rp(-) Comprehend - Grants the ability to cast comprehend languages - 20 rp/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \/ \

While UC's suggestion #3 is still flawed by my above comment (cursed items, etc), if the Imms are willing, could give volunteers the ID's of items to put into the wiki and the one I think holds the most promise.  If it can be compiled via area over just vnum, the more the merrier.

There's the identify spell for purchase, no real need for this.

Magick, do you honestly think I was not aware of the bazaar purchase?

Really, if you want to flaimbait me, at least make an effort

My point was not that people are not supposed to know the IDs, but that they have to invest some work in the process - like making characters strictly for that purpose, or purchasing the spell with RPs, or making the binoculars and so on.

The biggest problem right now is that everyone wants to know and have everything right from the start, without investing the time and effort in it. And if they don't - the game mechanics are to blame. Because you know, they don't make mistakes. They can't simply be the ones to blame. It can't be them, so it has to be the game.

It's either rares, sleepy arrows, bowsrestrings, note formatting, now IDs...

The last two months I've seen more complaining than the two years before that. And the thought that the problem might not be the game never seems to cross the minds of the posters.

Times change f0xx. And rather than berate them, the staff has given the players more tools to gather the information they need. But we won't be taking the work out of it for them. 

If you want to add information to the Wiki, you're more than welcome - encourage to actually. But I won't be writing a script to put them all in the wiki. I'm sorry. I have more important things to attend to (like a huge change I'm currently working on) and several bugs I've had to zap in the last week.

I wouldn't mind starting to add things if it would help out

Let me add that we absolute encourage ALL change ideas. I think the reason we're seeing more is because the players realize we listen, and have the capability to make adjustments. You should also trust that we know where the line is, and we aren't making FL in to a place that holds your hand through the whole experience.

In short, PLEASE continue to share your ideas. But don't assume they'll be implemented just because.

It was just an idea, I can id and have access to anything I want, its the potential hopeful players that browse our wiki

and think the 50% of items shown is the complete list of all ingame equipment.

 

Morlhach has a full plate right now and I know that, im just planting some seeds for future improvments and expansion

 

UC

I'm all for having all items and their stats on a website. Yeah we used to be pretty hardcore, but there's not a lot of gamers out there that have the same ambition as we once did. Look at any game. It will have a wiki with item stats, whether it's an online game, or a console rpg. Does it hurt the game? Not really. It takes some of the enjoyment out of exploring and discovery but that's just not what people want. They want to browse for a mace that fits their toon and then look forward to getting together a group and going to get it.

Magick, do you honestly think I was not aware of the bazaar purchase?

Really, if you want to flaimbait me, at least make an effort

My point was not that people are not supposed to know the IDs, but that they have to invest some work in the process - like making characters strictly for that purpose, or purchasing the spell with RPs, or making the binoculars and so on.

 

 

Ah, the catch of the forums.  To flamebait or not to flamebait.  If you do, it'll be edited by the Imms, so instead I just point out the hypocrisy of your statement and lace it wish sarcasm.  

And just to be clear, that was intended with good natured humor.  But I'm reminded that the road to Hell is paved with good intentions.  Ah well.  Damned if you do, damned if you don't.

 

The way you worded your post looked like if you didn't have identify, you don't deserve it even when there are a number of ways you can go about getting it.  Just saying.

 

 

 

This:

In short, PLEASE continue to share your ideas. But don't assume they'll be implemented just because.

 

Throwing out ideas is fine and doesn't always mean that someone is complaining about something.  It's how the game doesn't stagnate, even if it's just cosmetically.  When was the last time you plugged in a game that hasn't had any sort of update (or interesting mod) in the past year?  Three years?  Five or more?  What's the ratio of those games to the number you actually own?  To those that you actively play?  If that ratio is high, it just means you're resistant to change.  Games that stagnate, die.

 

Also, it's how great ideas come about.  Perhaps the idea is ahead of its time.  Just because someone posts an idea that probably won't make it doesn't mean that something truly spectacular won't come from it either.  Brainstorming for the win.

 

 

I'm all for having all items and their stats on a website. Yeah we used to be pretty hardcore, but there's not a lot of gamers out there that have the same ambition as we once did. Look at any game. It will have a wiki with item stats, whether it's an online game, or a console rpg. Does it hurt the game? Not really. It takes some of the enjoyment out of exploring and discovery but that's just not what people want. They want to browse for a mace that fits their toon and then look forward to getting together a group and going to get it.

Well put.

 

What's the difference between gathering 10 years worth of ID's and having them given to you other than one allows you to stand on the moral high ground?  You open your database (in your head or in a txt is irrelevant), pick what items you need or want for your toon, and you get them.

I think the Brambus Trainee would be a really cool reward fpr completing the Brambus newbie quest. This would also be of ongoing assistance to the solo ranking issue (which has improved markedly, I will say). A level 10 charmie that can help fight and also identify items would be pretty cool.