Or eat the first charge, wait for them to flee, move away. Reset the fight. Btw, during Slinore's tenure, try getting past a petrify trib psi. Your petrified, guard auto takes the front, your paralyzed and screwed. There's ways around Minos, just figure it will be like being a shaman trying to get the fight to go your way. It will take time.
Nah doesn't work. I played Lamah remember? If a mage casts a single spell that's enough lag for me to flee, return and get another charge in. You should know you can do this, I don't know why you're defending it so hard lol.
I didnt say to cast a spell, I said look for the opportunity to get out. Run away. Reset the fight. I've played a ton of Minos. Many have been beaten by casters/communers.
Or eat the first charge, wait for them to flee, move away. Reset the fight. Btw, during Slinore's tenure, try getting past a petrify trib psi. Your petrified, guard auto takes the front, your paralyzed and screwed. There's ways around Minos, just figure it will be like being a shaman trying to get the fight to go your way. It will take time.
The argument of ways around them falls into confirmation bias. For instance, I have only ever lost once to a Psi and that was because I decided to fight Viruthix on a fire giant cleric and NOT flee. Does this mean Psi's are not OP? No, it means I know how to fight them or avoid them. Secondly, waiting for them to flee ONLY works if you do not use a skill or are somehow outdamaging them.
To your point, Psi got changed after that and the way petrify worked got changed as well. Did that trib psi die? Yes. Yet, the skill and how it worked was the problem. Lich was super powerful in the beginning as well, and they got nerfed because it was to powerful. We help to fix the game and make it enjoyable by analyzing and fixing the mechanical problems.
Same can go for blackjack, strangle, sleep, hypnosis, ecstacy, etc... Not a good argument.
Every skill you mentioned has a timer preventing the thief/ninja/necromancer/psi/vampire from repeating it after the first successful (or in at least two of those cases, unsuccessful) usage.
I didnt say to cast a spell, I said look for the opportunity to get out. Run away. Reset the fight. I've played a ton of Minos. Many have been beaten by casters/communers.
Good luck with that. Again as Lamah if they're running they're not winning. If they happen to get a spell in 1 out of 100 times I'll just flee reset too lol. Just means the odds are screwed far too heavily in my favor. I can mess up 99 times, they can get the advantage only once. I barely remember even being challenged by most casters/communers. Maybe I should post some of my old logs of this but then it'd seem like I'm gloating and would have little educational value outside of proving the point about charge.
Minotaurs berserkers should indeed be able to keep their ability to charge, but not endlessly UNLESS you take away the lag component. I'm perfectly fine with letting them charge over and over and over and even continue to get the added damage a free murder round. But, as Lecitus pointed out those 3-4 charges per tick also add up to 8 unanswered rounds of damage for a caster unless they have a damage shield, pets or have some melee. Combine that with it can be spammed in a room, and you can never run in on a minotaur and get a spell off unless they are blind because it is not about speed, it is about game mechanics. Entering a room has lag attached to it (even though it is minor) while spamming charge does not.
Skills that do not fail should definitely have a drawback to the user. Psi have serious drawbacks to their use that many people do not capitalize on. I can't go into specifics, but many people run away the moment a skill happens not realizing the drawback to the caster. I am one of those in support of nerfing ego whip debuffing potential AND duration. It is just too much. The regeneration part is just fine to me as their are ways to prevent it. Poison them, plague them, make them bleed or even just stay on the offensive and they won't be sleeping a tick to regen. Psi are strong, but so are vampires in the right hands. So are Lich in the right hands as well. I also proposed doubling the meditation time it takes for the psi to recover their spells. This way, they have a downtime where they MUST reset and psi are EXTREMELY vulnerable during that downtime. No other class is as vulnerable, period.
Minotaurs berserkers should indeed be able to keep their ability to charge, but not endlessly UNLESS you take away the lag component. I'm perfectly fine with letting them charge over and over and over and even continue to get the added damage a free murder round. But, as Lecitus pointed out those 3-4 charges per tick also add up to 8 unanswered rounds of damage for a caster unless they have a damage shield, pets or have some melee. Combine that with it can be spammed in a room, and you can never run in on a minotaur and get a spell off unless they are blind because it is not about speed, it is about game mechanics. Entering a room has lag attached to it (even though it is minor) while spamming charge does not.
Skills that do not fail should definitely have a drawback to the user. Psi have serious drawbacks to their use that many people do not capitalize on. I can't go into specifics, but many people run away the moment a skill happens not realizing the drawback to the caster. I am one of those in support of nerfing ego whip debuffing potential AND duration. It is just too much. The regeneration part is just fine to me as their are ways to prevent it. Poison them, plague them, make them bleed or even just stay on the offensive and they won't be sleeping a tick to regen. Psi are strong, but so are vampires in the right hands. So are Lich in the right hands as well. I also proposed doubling the meditation time it takes for the psi to recover their spells. This way, they have a downtime where they MUST reset and psi are EXTREMELY vulnerable during that downtime. No other class is as vulnerable, period.
I'll put this out there since people don't seem to understand how weak a psi is during this time. There is a high chance to lose every psi spell you have when you meditate. No bash protection, no sanctuary, no armor spells, no flight. The longer you meditate, the higher the chance goes. And it isn't you meditate for an hour and you get all your spells back either.
But I do think all this begs the question - why don't people play minotaurs, and when they do, why are they always the target of "OP" criticism? Yet if they're "OP", why are they consistently a flash in the pan and then we go six months or longer without seeing another one?
I think it's two-fold: Being limited to neutral and limited to two classes. If minos could be rangers, you'd see quite a bit I assume. Plus who wants to RP a stinkin' horny bull heh
Its not that I'm griping, I just mentioned that I do not know anything about Psi's personally. However, that experience did make me not ever want to try for a PSI again, as I didnt want to play a Battlemage. It was designed as part of the RP.