Fight 2 was a complete blood bath. I forgot something super important and I was holding the standard. I was sure it would collect its item am and I could recover. I ran somewhere close thinking I was okay I tried to sleep one tick and sure enough after about 30 minutes of war I was captured.
That was fight three and there were fights before this. I made it flee a couple times she made me flee. We then decided one of us was dying and that was the magic that was CREATED.
I don't think the golem absorption is broken or exposed. Every necro who has ever chosen knows what it does? How does this suddenly make it broken?
So...Let me get this straight...It was intentional to work like this? No lag, mid battle with no lag...restores everything upto 50 %, and you can just summon another one right after and absorb it again? This reminds me of the time you guys were saying there's nothing wrong with petrify...Turned out there was a lot wrong with that. I would like to at least once see you guys admit that you overlooked it, but instead you are trying to convince the entire playerbase that there is no issue yet again. Awesome.
I don't think the golem absorption is broken or exposed. Every necro who has ever chosen knows what it does? How does this suddenly make it broken?
boggle face Do you really think people playing their necros are going to admit this heal skill with 0 lag is a little broken? This is how things like this get addressed when multiple people see it.
I'm so disappointing this thread went here in truth. I feel like there is 0 wrong with absorb golem, and I think this is an illithid perc to absorbing the golem. If I remember correctly I could not do it in combat with Puerilaug. Its been a bit so I don't remember. I can tell you if its not timed perfect, and you don't get the kill. You're absolutely fucked! You're drained for 9 hours. Which sucks real bad. Just Saying.
P.s Next thing you know Battlemages though 2 months ago everyone was saying they're garbage. We'll see.
The fight was great. I never said it wasn't. Props to both of them for nuking all the way to the end and not backing down. Not like most of the fights these days, with everyone being so careful and stuff. If you see someone risking it a lot more than others, that would probably be me as well, if I was playing. I just think this is a flawed mechanic that needs to be toned, again, baring in mind the arsenal necros possess. It just happened to pop up in this log, thus the reason I brought it up and kind of derailed the thread. I will not speculate anymore and wait to see if an IMM would share some light on the situation, instead of just saying "There is no problem." I am trying to contribute into making the game a little more balanced, so that everyone can enjoy it. I know sometimes I can be rather toxic and annoying, but its maybe cause I like the game too much and am being a little passionate about it.
Again sorry about hijacking the thread. I'll stop now.
I will not speculate anymore and wait to see if an IMM would share some light on the situation, instead of just saying "There is no problem."
I understand this completely. I will say this and anyone who plays a necro will agree. IF you see what happened after that drain Oidy litterally owned the Necro in a round or 2 because of the Drained affect, and almost killed it. The DRAIN is terrible on absorb golem. The Necro timed it perfect and in truth I dig it!
Has the drained affect changed, or am I missing something? I thought being drained only screws your regeneration almost completely. Is there more to it than that? Defences, nor armor, nor saves appear to be affected on affect list. I don't get it.
No one ever said this is/isn't broken. They just said it was working as intended. Broken is a conversation about the larger impact of a skill/spell on the game and other combos.
One thing the staff will never do is make changes to entire classes without considering the impact to every race this would effect.
This synergy works well with Illithid, but to achieve it they give up 1. knowing any weapons beyond 75% and 2. any realistic defense. Its hard to tell how many parries the necromancer pulls off, but considering they have over 110 in parry, its not very many. There is always an UP and a DOWN to any class combo --> So realistically you never make BLANKET changes without considering the impact to everything.
10 hours ago, kamikazi said:
restores everything upto 50 %, and you can just summon another one right after and absorb it again?
Have you tested and tried that? I wouldn't be surprised if you couldn't raise another being drained. Or are you just guessing at how it 'could work'.
The whole reason this was 'successful' was that the necromancer stayed engaged. What you're suggesting is running away to cast and absorb a golem - this gives the bmage time to sleep/recoup and as we've said, even an hour would of let the bmage win this one maybe two if they absorbed another golem (unsure if this is possible?)?
2 hours ago, kamikazi said:
I know sometimes I can be rather toxic and annoying, but its maybe cause I like the game too much and am being a little passionate about it.
There is nothing wrong with your passion Kami - however if you want to come across more level, take a more measured approach in your questions/responses. Perhaps pose questions instead of untested truths and try and remember what I've mentioned first - changes effect every combo in the game, we have to consider the implications across the board, not just in this one single instance. Otherwise we get paths for selectable classes that are never chosen - and then its pointless having the choice eh?
**EDIT: I will also point out: **What if this necro had chosen the stone golem mastery? And just before they went into drain they 'chanced' it and exploded the golem? Shock kicks in and the bmage takes 350 damage? We would then be having this conversation again, just in another way ;)
If an illithid is drained, I don’t think they shock, they would just die. But being able to shock, absorb, recast, absorb seems like a lot of healing on a damage heavy combo. Not to mention vamp touch. Yes it takes some finesse and risk, but that’s still a ton of healing.
Frankly, it doesn't take a ton of risk/finesse when your opponent's damage potential is calculable and the skill has ZERO lag. That's why he waited to use it in the first place. After shock, he just stood there in the fight doing nothing for ~4 rounds, just waiting until the right time. He could have ordered a rescue or flee/re-enter but he didn't. He knew how much damage he was taking, he baited Oiydi until he was hurt enough that the surprise acid blast would win.
It was a great tactic, yes, but not particularly risky for the necro. The only thing that could have screwed with his plan would have been a meteor swarm that actually worked right before he consumed the golem.
Sear should also hurt an illithid seriously, since they got a weakness to light. Not sure around what time you guys were fighting, but I would give it a go.
Well...The bmgs blades and sharpmetals were hitting the golem the entire fight and it still lived. Not sure everyone can kill it quickly enough, before he gets blasted away by the necro.