Deaths already don't count for I/M WMs, right? Don't count towards 60? Just give all WM I/M automatic life insurance and let them just rage die over and over without giving a shit. Would be really fun to watch.
Drow Warrior WM Inductee vs Duerger Thief uncaballed
Bhazzik you picked an example of arguably the strongest current character in the game and showed him whooping an inductee WM which is the weakest a level 50 character can be, scoring two high rolls. I know you're making a joke about this two round stomping about being a 'character development moment'. but I believe that's exactly what it is. I think your idea is too connected to the mindset of a player and less of a character. These moments should be used as fuel for moulding your character in whatever avenue you decide, through in game decisions, journals, whatever. It's part of the road to becoming a Warmaster and if I had to vote, I'd always want this element to remain.
4 minutes ago, Aidon said:
Just give all WM I/M automatic life insurance and let them just rage die over and over without giving a shit. Would be really fun to watch.
I think you just gave every DK ever a hard on.
2
20 minutes ago, Ali_gmud said:
Bhazzik you picked an example of arguably the strongest current character in the game and showed him whooping an inductee WM which is the weakest a level 50 character can be, scoring two high rolls.
Isn't that the point of this discussion though? That, as you said, an indcutee WM is the weakest a level 50 can be. Why? Why does a character, who is probably already at a disadvantage EQ wise and definitely at a disadvantage cabal skills wise, need anything ELSE against them?
The concept of it teaches you something is just wrong. It DOESN'T teach you anything. I don't learn anything from getting 2 rounded by a decked Savant Elder. What it teaches me is to either A. hide and wait 10 hours or B. log off so I avoid losing what I have. Neither one of those promotes growth.
3
23 minutes ago, Ali_gmud said:
I know you're making a joke about this two round stomping about being a 'character development moment'. but I believe that's exactly what it is. I think your idea is too connected to the mindset of a player and less of a character. These moments should be used as fuel for moulding your character in whatever avenue you decide, through in game decisions, journals, whatever.
I can see that point, but I would also call it a stretch, honestly. I would argue that there isn't a whole lot that can be gleaned from these experiences that helps shape a character, in my opinion. I don't agree with the WM inductee period and I don't think I ever will. We want characters to have growth and depth through experiences that SOMETHING can be taken away from, right? Really, the only thing to learn from my "fight" with Ragnomar is to NOT fight him for the next 10 hours. Which is a BAD thing. If the majority, not all, but most are saying this is a negative experience that forces us to LOG OFF from the game then that is not a positive thing for that player, the other players, or the game as a whole.
@Kyzarius has posted his opinions from the opposite side of the fence through a Savant's eyes and he says its just as frustrating for a Savant because they know that the WM Inductee is probably going to log off and if they don't its a pretty boring fight.
Just my thoughts.
~bhazzik
Anonymous poster hash: ba210...0bb
It's almost always going to go against the WM as an Inductee, but it's not the end of the world either. The players behind the characters are going to do one of two things. Either they'll let you live (which a majority of the time I've seen them let you all live once they've already beaten you up a time or two) and just take your standard, or they'll just slaughter you which isn't too bad considering you don't lose lives, and you can get your challenges in by deathmarking them. Now if they loot you, that's a pain in the ass, but most of the time that doesn't usually happen either.
If they're looting, then just do your best to go after what you can and go from there. Otherwise you can log on and throw yourself at them with deathmark so you not only get your challenges in for multiple ranks, you can try out different tactics to see what works best before you gain any Cabal Powers. So you basically have unlimited lives with unlimited ability to test out theory and tactics with little to no risk depending on who you're fighting. If you already know which path you're going to choose and what those skills do once you get them, you can think ahead of the game and get ahead on how you may apply those tactics once you've found something that could work.
Yeah, that log was too brief to even see much of what could happen other than run, but you can still get in a few good deathmark challenges in since you know it will be quick. It's not going to be fun, but you chose the Cabal yourself too knowing how strong those in that Cabal already were, so that's not really on anyone but yourself. You can always just push through though and see what could happen by just going on with the character and Cabal choice like Grog. He gets his ass handed to him daily, but he's almost always 1 vs 2 until very recently when I've finally seen other WM actually logging on too. Sometimes you just have to disconnect from the character to see what works. Dying sucks, but you can learn from each death too. My last WM I spent my first hours getting slaughtered by a Necromancer who kept going invisible so I couldn't outright deathmark them, but I did manage to do it a few times before I got promoted even though I was dying frequently.
18 hours ago, Ali_gmud said:
Bhazzik you picked an example of arguably the strongest current character in the game and showed him whooping an inductee WM which is the weakest a level 50 character can be, scoring two high rolls. I know you're making a joke about this two round stomping about being a 'character development moment'. but I believe that's exactly what it is. I think your idea is too connected to the mindset of a player and less of a character. These moments should be used as fuel for moulding your character in whatever avenue you decide, through in game decisions, journals, whatever. It's part of the road to becoming a Warmaster and if I had to vote, I'd always want this element to remain.
Read this again.
This is the attidue you need to have to perform well in the game, both PK and RP.
18 hours ago, Anonymous said:
The concept of it teaches you something is just wrong. It DOESN'T teach you anything.
It teaches you what it is like to be on the receiving end. It is a very humbling experience.
Also, I've seen many inductees fight savants, and some quite successfully. I've killed savants myself when I've been inductee, I know others have too. Just a few logs next to yours is a log that shows exactly that.
"But others cabals don't have it".
Yes, they don't. The idea is each cabal to be unique, to give a unique experience. Is that a bad thing?
19 hours ago, Ali_gmud said:
I think you just gave every DK ever a hard on.
DKs ruin the dynamics of every idea I have...