Occasionally pieces of mobs will break off and become a weapon, these generally suck and don't last but maybe 10-15 mins. I'd like to see this dolled up a bit, maybe make the weapons the same level as the mob and permanent? Although I'm sure no one agrees with me on this I just think it would be cool to be able to gain things like this from mobs you have killed several times. Might even bring more endgame material to the mud trying to get something like the bone dragons tail or something along those lines.
Weapon suggestion
not keen on the specifics you've provided for the idea, BUT
it would be a cool ability to add to a class or cabal. Warmasters are all about trophies... why not a trophy from slaying a mighty beast? shrug
a preserve type skill could be used to make the would be temporary item, permanent. (maybe weaken some stats and strength others, could be quite hard to preserve the body part keeping it entirely intact)
overall, an interesting idea.
I just think it would add more to the game, they would be very rare drops, so it would give the most seasoned vets reason to go venture out and travel more.
I just think it would add more to the game, they would be very rare drops, so it would give the most seasoned vets reason to go venture out and travel more.
I like your idea Dale, but I don't like the direction it is heading towards. I'll elaborate:
One of the main features of FL that got me to play it, back when I first began, was the fact that I didn't have to grind gear i.e. as a player coming from Diablo 2, doing Mephisto runs 6 hours a day just to get a Shakoa month later is what drove me AWAY from the old Diablo, and what drove me away from the new diablo too.
In FL you can locate gear and go grab it, or you can see someone wearing something you want, then PK him and loot him. I didn't have to spend time grinding any more, I could actually play the game and get gear thanks to my skills.
I wince a bit when I read your suggestion - "it would give the most seasoned vets reason to go venture out and travel more." No it wont. Killing the same MOB over and over and over again is not venturing. It's grinding. EQ runs are already dull and boring enough.
IMO, every item should be locatable for this sole purpose. I already got extremely disappointed once after dedicating 1 hour to kill the Gor'gorak and it dropping me nothing. With normal mobs you can at least take a look and decide whether it's worth trying to kill it.
I know how you feel Foxx, but we already have your element in the game, I'm just suggesting we add a little of this one so we can have both. Yes it can be grinding but at the same time it's not. You can't just go and kill some mobs over and over they don't all respawn without a world shift, but it would add incentive for the decked warrior who needs nothing just for the chance at getting his hands on something very rare, even if it's not better than anything he is using it could be for lack of better word, a "trophy"
I think its a great idea.
If you kill a lvl 30 dragon and a body part breaks off, you SHOULD be able to wield/wear that a part little longs where at the same time it 'should'
be useful for the most part. Have it rot death or rot drop, lvl 30 armor body part could consist of -3 ac across, a lvl 30 weapon body part could
consist of 3 points randomized between hit/dam.
OR you could make it a PERK at 3* mob level / 10, add some randomized saves based on the chars align/relig and you got some new fun on deck ![]()
Even oowner all the stuff to the char so other people cant pick it up or use it, only sac.
UC
Adding a 'trophy' type of corpse extraction to use as armor sounds interesting, but going the route of preserving body parts that currently drop rather than adding new items:
MUMMIFY
To transport corpses over long distances without bits falling off, the necromancers guild
had devised a way to preserve then. Though a process of embalming and the use of
various salts, the necromancers partially mummify their deceased charges. As they
moved to more animated ways to move corpses, they shared their knowledge with the
rest of those who worship the necromantic ways. As materials are not readily available
outside the workshops, you are limited to preventing body parts that fall off from rotting
away during the course of your travels.
Well there is already a project ongoing from what I can see to add Equipment that is needed for balance reasons.
Adding stuff that is needed, and balances / enriches the game is good. Adding stuff 'because its cool' ultimately leads to making it harder to balance, and I guarantee EVERYBODY has a couple of things they would like added to make their preferred race / class combo stronger.
I'm all for adding more 'flavour' pieces to the game - as I do think it enriches the experience - but they shouldn't be added to top end gear. Top end stuff should only be changed after careful balance consideration - if we want to add stuff for flavour - add it in to the level 40 or so range - stuff that is useful - but not game breaking.