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Necromancer VS Psionicist (advice needed)

Think we really need to pay more attention to skills and combos that encourage an abnormal amount of players to log out than try to pk. Our numbers really are hurting because of this.

9 minutes ago, tassinvegeta said:

Think we really need to pay more attention to skills and combos that encourage an abnormal amount of players to log out than try to pk. Our numbers really are hurting because of this.

The trick is telling the difference between the combo and the player behind it that is the leading cause of this.  If I rolled, and steamrolled, the pbase with a gnome ranger for example, then yes, it's OP.  If it were Trick or Foxx or Anume, not so much.

6 minutes ago, Magick said:

The trick is telling the difference between the combo and the player behind it that is the leading cause of this.  If I rolled, and steamrolled, the pbase with a gnome ranger for example, then yes, it's OP.  If it were Trick or Foxx or Anume, not so much.

That's why I used the term abnormal. Usually if I'm behind something that's suspect guys, like Trick, Foxx, Anume, would enjoy the challenge in taking me down and then I'd have a tough time against them depending on there combos. However if even they get steamrolled and stop even trying then something is wrong. Regardless of how many years has passed the pb time and time again responds like this. I.E. Assassinate, Vamp skills, Bash, Petrify, and most recently Raids, Bards and some Blms.

Edited

I've played 3 Psi's none of them alteration.

Everytime I got anyone hypnotised I could drain all their mana easily.

As far as I know Petrify lasts longer than hypnotise, and petrified toons do not regen the same as if they were hypnotised to sleep.

I see no reason why a Psi could not have time to debuff the mental saves, tele lock, paralyse and fully drain the petrified targets mana.

Maybe a 1600 mana faerie is the exception here, but I think anything with 1k or less mana can be drained fully pretty easily.

And it is hard to argue that this has very little to no counterplay, short of avoiding the fight altogether.

Who cares about draining full mana, drain 30% and your target won't fight.

13 minutes ago, Unknown Criminal said:

Who cares about draining full mana, drain 30% and your target won't fight.

You approach PK with this mindset, UC?

Edited

I don't even start running when I'm down by 30% in mana. Even as an Invoker I wouldn't since typically you're already going to have a stave or something else that's got a lesser charge that wont flare up on you. The only time you should run is when you drop below 50% HP, that's when you know you better get out because you're about to be wrecked, not just worry about 30% of mana expended.

Don't bother Tant, UC is already a PK expert and knows it all ;)

I'd consider myself more of a realist where if your doing 50 damage to me per round and I'm only doing 30 to you I'm gonna flee after 2 rounds. Sure I'd come back with a new trick or strategy but if math is the same then so is an evedible result.

Now depending on the class I'm playing I take into consideration (spell upkeep, damage output, cures, etc). If a PK usually consumes 1000 mana why would I bother starting at 700? (Down 30%) There is no point staying in battle knowing full well your gonna run out of steam when you need it the most. 

On the flip side of the coin if I had a class advantage (rock, paper, scissors balance) being down 30% isn't a big deal because x class can usually smush y class with little effort. 

UC

Look, I have staid away from commenting on this until now.  Mainly because a lot of the discourse appears to be driven by opinion.  I can tell you that most of the information and claims flying around in this thread are inaccurate or out of date.

You also only have visibility of one side of the engagement. I would like to point out that I have pkilled 2 people since hitting 50, this being one of them.

Do i think petrify is powerful? Yes.  Do i think it is the most powerful tier 6 spell? No.  The others are just more subtle, and believe me when say that I know them better than anyone commenting here.  

Please understand there is a lot going on behind the scenes here that I did right in the final execution.  However even that was full of slip ups.  The first battle being evident of it.  The illusion itself being the ease of the final transaction.  And the fix to whirlwind/abduct is a positive product of this engagement. 

That all being said, you all should relax a little.  Lets put our pitch forks down a sec.  Two kills in as many months.  And as players go I know the psi spells, all of them, at an intimate level.

-Meliael

Anonymous poster hash: 40f57...419

On 12/30/2017 at 6:06 AM, f0xx said:

Sorry, you see nothing OP about a class that has an unblockable sleep, can drain all your mana, completely destroy your mental saves, prevent you from fleeing, telelock you (all that while you sleep) and then dish out a spell that hits for === and still drains 100 mana per cast and also has an uncapped charm (which is actually something new for me too)?

And you see nothing OP about that?

Are you sure?

This is a little misinformation.

  1. You can't drain all mana from your opponent. At one point this was possible, but now it's not.

  2. While petrified you can't completely destroy your opponents mental saves anymore. Again, this was changed.

  3. You can still flee - you just need to do it immediately. Remember, the PSI can only memorize one or two of these spells. If they memorize more, they'll be using the memorize spots over better spells that help them win the fight and it's unlikely they will do this.

  4. They can telelock you, but it's something that's saved against. It's not an auto-telelock spell fortunately. Just like curse, except versus mental.

  5. Most of their spells don't dish out === if you're sanc'd. And it doesn't drain 100 mana per cast, either.

7 hours ago, Erelei said:

This is a little misinformation.

  1. You can't drain all mana from your opponent. At one point this was possible, but now it's not.

This is claimed to have been changed a long time ago. My experiments show otherwise though. After the change I was still able to drain all mana from my opponents, and all of my mana was still being drained. I won't argue with you, because it would be stupid of me to do such a thing, but my data is empirical and obtained through playing, and unless this has been changed again, very recently, then what I claim stands true.

 

7 hours ago, Erelei said:

  1. While petrified you can't completely destroy your opponents mental saves anymore. Again, this was changed.

While we can argue on the definition of "completely destroyed mental saves", they can lower them enough to a point where they don't really matter. You can clearly see it in this log even.

 

7 hours ago, Erelei said:

  1. You can still flee - you just need to do it immediately.

That's true. It took this guy 3 rounds of spamming flee to flee, at which point he was at 20% HP and 30% mana. He could have put aura first, that's true, but that would have changed little.

 

7 hours ago, Erelei said:

  1. They can telelock you, but it's something that's saved against. It's not an auto-telelock spell fortunately. Just like curse, except versus mental.

Considering they can eat away your mental saves and telelock you while you sleep, it doesn't matter if it can be saved against. 

 

7 hours ago, Erelei said:

  1. Most of their spells don't dish out === if you're sanc'd. And it doesn't drain 100 mana per cast, either.

The spell in question is Mind Bland, and yes, it deals === (as you can see from the log, even against someone with quite good saves), and yes, it drains ~100 mana per cast (as you can see from the log).

 

Quote

Malkael: [===|===|===|===]

M 17time 

fle

Beads of perspiration form upon Meliael's forehead.

Meliael's mind blast === DISINTEGRATES === you!

An illusion of The Archmage Tuo has a few scratches. 

Malkael: [===|===|===|=--]

M 17time 350cp You can barely move!

Meliael's molecular leash scratches you.

An illusion of The Archmage Tuo has a few scratches.

 

You see, this last quote is what makes people doubt you as coder. You have a log on front of you which clearly shows mind blast draining 95 mana per cast, multiple times. Yet you come in front of everyone and say, "Nope, it doesn't take away 100 mana." 

Your word is supposed to be the last instance of truth here, and when there is proof that what you say is wrong, then how can you expect people to take what you say seriously?

It's like watching Trump talk....

I am sorry to say it, but this last quote invalidates everyting you posted before it.

Edited

1 hour ago, f0xx said:

The spell in question is Mind Bland, and yes, it deals === (as you can see from the log, even against someone with quite good saves), and yes, it drains ~100 mana per cast (as you can see from the log).

In all fairness, Erelei said it doesn't deal === if sanc'd, which the victim in the log was not - had they been, they'd have been dealing MANGLES, not DISINTEGRATES.

 

1 hour ago, f0xx said:

That's true. It took this guy 3 rounds of spamming flee to flee, at which point he was at 20% HP and 30% mana. He could have put aura first, that's true, but that would have changed little.

Which ties into this - had restoring sanc been the immediate reaction, those three rounds would've left him at 50%+ hp, rather than 20%, allowing a bit more leeway in terms of escape options and ability to attempt such.

 

Personally, I think petrify is a step in the wrong direction even if it is judged to be balanced overall - spells or skills that no real defense exists against are never going to feel fair to the player behind the victim, even if they have limitations (isn't this why we've moved away from assassination ninjas?).  I don't know that psis are OP, but I do know that I've never enjoyed fighting against one, whether they could kill me or not.

2 hours ago, f0xx said:

This is claimed to have been changed a long time ago. My experiments show otherwise though. After the change I was still able to drain all mana from my opponents, and all of my mana was still being drained. I won't argue with you, because it would be stupid of me to do such a thing, but my data is empirical and obtained through playing, and unless this has been changed again, very recently, then what I claim stands true.

 

While we can argue on the definition of "completely destroyed mental saves", they can lower them enough to a point where they don't really matter. You can clearly see it in this log even.

 

That's true. It took this guy 3 rounds of spamming flee to flee, at which point he was at 20% HP and 30% mana. He could have put aura first, that's true, but that would have changed little.

 

Considering they can eat away your mental saves and telelock you while you sleep, it doesn't matter if it can be saved against. 

 

The spell in question is Mind Bland, and yes, it deals === (as you can see from the log, even against someone with quite good saves), and yes, it drains ~100 mana per cast (as you can see from the log).

 

 

You see, this last quote is what makes people doubt you as coder. You have a log on front of you which clearly shows mind blast draining 95 mana per cast, multiple times. Yet you come in front of everyone and say, "Nope, it doesn't take away 100 mana." 

Your word is supposed to be the last instance of truth here, and when there is proof that what you say is wrong, then how can you expect people to take what you say seriously?

It's like watching Trump talk....

I am sorry to say it, but this last quote invalidates everyting you posted before it.

That's not 100 mana. Nor is it always that much mana. It has a lot to do with what was going on at the time, how much saves were reduced, and how much damage the spell does. (.. versus an unsanced opponent, this was the worst it could get)

I honestly don't care if people 'doubt me as a coder'. They're butt hurt over a change I made for the better of the game, or it directly affected one of their characters. 95 Mana != 100 mana. The code (which I'm not going to paste to prove myself, but you get my drift) is not set the way you believe it is.

I give up.

11 hours ago, f0xx said:

I give up.

So throw an insult and then give up? Enough is enough. No more insults to anyone. Actually getting tired of it - especially when you can’t back it up.