Be easy on me, as this is the first thing I've ever really come up with in the Ideas forum.
*~Cabal Idea~*
The HORDE is a group of individuals with no real purpose. They have no obedience to
friends or each other, except to the good of the HORDE. Generally outcast individually
but with strength in numbers they band together for a greater good. Horde members often
fight within their own ranks, and have no individual bonds. They can rarely communicate
past screeches and howls, grunts and the like. The HORDE rejects anyone with an apparent
intelligence or size differential, as these individuals tend to lead naturally. the
HORDE must remain volatile and shifting, and only by surviving within the HORDE may an
Elder or Leader arise from it.
Align: Chaotic Neutral
Race: No giants. Gnomes, Halflings, Duergar, Dwarf, Feral, Slith, Werebeast, Human
Class: Thief, Ninja, Warrior, berserker, blademaster, bard, invoker, battlemage,
=Inductee=
The Horde: You are now part of the horde. You are accompanied by other little hordlings.
Two max. 1 hp each, hordlings attack but never hit, or hit for scratches.
Jibberjabber: You can no longer speak common, having becoming one of the horde.
=Member=
Scurry: Movement appears like "The horde scurries into every nook and cranny!"
Scoot: Increase dodge by 3. The hordlings have learned how to scoot their little tushes
out of the way!
=Veteran=
Scatter: Lag protection, hordlings sacrifice themselves against lag attacks "As the
horder scatters, you bash a minor hordling and it perishes in misery!"
Scream: Max 3 hordlings. Gives them a single/double round boost to number of attacks and
slight increase to damage. "The entire horde lets out a shrill scream, summoning more
hordlings from the woodwork!" Cooldown.
Fighters
=Trusted=
Blend: Name still on who list but targeted as 'hordling'/ Increase hordling limit to 4.
"You blend into the horde, now becoming its essence."
Wrend: Good burst damage with chance to blind/poison. "The entire horde claws and
scrapes your eyes and face with wretched little limbs!"
=Elder=
Hordeboss: Increase to five hordlings. Hordlings take half damage from aoe spells and
gain significant increases to hp.
=Leader=
Chain of Command: Hordlings get significant gains to attack and must be destroyed before
the Leader may be targeted.
Flighters
=Trusted=
Tunnel: The horde slowly builds a network of collapsing tunnels. "You tunnel your way
out of here!" <Can be used to created timed and temporary tunnels either within the same
area or up to one area away. Area call in one or both sides when used. Up to three at
mastery>
Funnel: Has increased chance to flee, even when lagged. Gets autopassdoor. Movement
replaced with- "The horde bottlenecks at the nearest escape path!"
=Elder=
Hole to Nowhere: Drops a trap that when walked over, teleports the enemy to a random
place and the caster is notified where. He can take this hole himself to a definitely
safe location. He can see the room back through the hole return through it once. Big
cooldown.
=Leader=
Distraction: Spawns and scatters wildly aggressive and powerful hordlings from a
location to disorient and distract. They cast thunderclap, blind, and slow.