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Locked Elithior (elf invoker) vs Kelmi (feral thief)

3 hours ago, Izzy said:

All good advice, there is also a way to make it so he can not blackjack you, an invoker never wants to be poisoned.

Getting failed blackjacks from mobs shouldnt exist. It should only be able to work from failed blackjack attempts from PKers.

1 hour ago, Zhurong said:

Getting failed blackjacks from mobs shouldnt exist. It should only be able to work from failed blackjack attempts from PKers.

You shouldn't be able to smoke leaves when you get dispelled.  When your are dispelled we are in a fight, good luck acutally smoking.

2 hours ago, Kyzarius said:

You should ALWAYS be using reverse time especially as a mysterum. Chronoshield needs to be cast somewhere remote at the same time as paradox everytime and reversed everytime it is up without fail. 

You should also be finding every potion, herb, scroll, stave, wand in the game that has a buff you need.  Casting them all then reversing them.

What is a good tactic for keeping your cps up? Sounds like it would cost a bit. 

Besides flesh armor and stone skin, fly and protection what buffs do you recommend? 

Anonymous poster hash: 41ea5...cd6

1 hour ago, Izzy said:

You shouldn't be able to smoke leaves when you get dispelled.  When your are dispelled we are in a fight, good luck acutally smoking.

People shouldn't really try and use reality as an argument in FL.

How many things constantly happen in combat that are not fathomable in real life.

Someone having a quick smoke of a dried herb is not the most outrageous thing I can think of that happens in FL combat by a long shot.

virtuous light from the fate generator since you are good and bless of course. Vitalize from the hamlet.  The thing is even if it is a short duration, that doesnt matter to you.  

 

A medium guild quest gives you 90 cp. Just run them in your down time. 

 

On the smoking in combat thing I personally find it lame as hell lol.  The mage is risking a non productive round of combat on a fail, while their melee opponent can literally sit there not entering commands, dishing out damage, just waiting for the dispel so they can use their smoke alias to reapply sanc.  Thus neutralizing the attempt.  Most mages cannot blind effectivly, and those that can risk curing the blind.  

 There should be some price for this, lag, chance to fail, something.  They shouldn't be able to refresh it in combat for less lag than it takes to dispel in my opinion.

6 hours ago, Izzy said:

You shouldn't be able to smoke leaves when you get dispelled.

 

4 hours ago, Kyzarius said:

 There should be some price for this, lag, chance to fail, something.

 

4 hours ago, Kyzarius said:

 They shouldn't be able...

 

I see people are knowledgeable on what should and shouldn't happen.

Tell me then, if we are going to be so anal about realism and fairness....

Should there be a command that automatically flees for you, in the middle of the round, with no lag penalty?

Should a mage be able to get the HP pool of a melee, and even higher?

 

Your guys are funny, because your bias is so obvious... but you forget that mages benefit from the same things melees do. If a mage is skilled he will know timing and when to dispel. Just like if a warrior is skilled he will know timing and when to dirt/disarm. It's not fair for a warrior to disarm your weapon/shield just so your trigger can re-wear it before the round even firing, but that's what separates the good from the average. You have skills/spells and you know when to use them. Just like a good mage will know when to dispel his opponent.

Timing is such an important skill to learn and you want to take it away. Why?

Edited

So a mage uses dispel, takes the risk of trading a damage round for 0%.  And this is counterable by a melee just watching, waiting, entering one command,  While they risk nothing because they are still hitting for 8 to 10% of the casters life a round?

You are biased.

Smoking im combat is rediculous.  It costs nothing.  No lag, no mana. Zero cost, zero risk.   You can smoke an herb, repalce sanc, and do another command before the lag from a dispel even fades.

It is easier to refresh sanctuary with an herb than it is to even cast it out of combat.  A CC has to spend 75 mana and gets lagged.

I will say again, smoking in battle should carry 1 to 2 rounds of lag with a chance to fail.  

Or..

You have to hold a potion to use it in combat, amd you can still fail, why not similar restrictions on herbs?  In the least the two should be equal.

All of you are bias.

Discussion over.

10 minutes ago, Kyzarius said:

Smoking im combat is rediculous.  It costs nothing.  No lag, no mana. Zero cost, zero risk.   You can smoke an herb, repalce sanc, and do another command before the lag from a dispel even fades.

 

You can use the same argument for most things a melee uses really.

Disarm? You can re-wield your weapon for no lag.

Shield disarm? Same thing.

Dirt? It has to be timed well, or you end up with dirt being removed after 1-2 rounds.

Why should dispel be different? If you want to take the most advantage out of it, then time it well.

 

16 minutes ago, Kyzarius said:

It is easier to refresh sanctuary with an herb than it is to even cast it out of combat.  A CC has to spend 75 mana and gets lagged

You know.... CCs can smoke herbs too. That's not limited to just melees.