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Consumables

Red and white are not on par with nymph hearts. They are harder to get, and take longer to use. Eating has the same lag as moving 1 room, brandishing has like a round of lag. Not to speak you need to hold the freaking thing. This reasons make them a lot less used than the nymph hearts.

Also in my opinion they should be made wands.

 

 

Wow... Considering adding this ti my signature.. This is a Mya WIN

...you need to hold the freaking thing.

That's what I keep telling them....

Edited

The other way is to provide an item healing modifer to characters. One easy way to do this is to make it a function of hp regen and total hp. The greater the difference between your max (base, unmodified?) hp and your hp regen, the more it heals you. So combos with high regen/max hp (e.g. high con melees) or low regen/hp (e.g. faerie/elf casters) would get less out of the hearts whereas low regen/high hp (example: giant caster) or high regen/low hp (feral warrior, for instance) would get more out of such healing consumables. This is good as it strengthens the lower powerspike, less commonly played combos while not allowing powerspike combos to get as much out of the tactic.

 

 

I like this idea. Wonder how hard it would be to implement.

+1 to this idea anume

Diamana is a cure moderate herb.

There's also a unique stave that has 10 charges of cure critical, just no one uses it. Orb of Nercros in the Elven Kingdom. You're welcome.

There's also a unique stave that has 10 charges of cure critical, just no one uses it. Orb of Nercros in the Elven Kingdom. You're welcome.

 

Actually.... the Orb of Nercuros has 10 charges of "cause critical". You're welcome.

Is trick in the fire brigade? Cause we got a burn victim!!

Semantics

Semantics

 

Cure critical and cause critical are in fact opposites?

Too vague of spell names. Cause critical is open ended. How do you know it doesn't 'cause critical HEALING' or 'cause critical PUPPY KISSES?'

That's ok. I sense all of you are doubting me. But just wait. One day. One day soon....there will be a PK log of me, a level 47 elf battlemage vs Thulgan the Destroyer. I will be at 5 HP, and he will be on top of me like bread on a PB&J. I will brandish my Orb of Cause Critical(?) and Puppy Kisses will rain down from the skies like nothing ever witnessed before. And yes, I will die. But Thulgan the Destroyer will be forever changed in wake of my actions. He will be renowned as Thulgan the Self Aware. He will then go about Aabrahan spreading love and cheer, due to the sacrifice made, and due to open ended spell names.

That's ok. I sense all of you are doubting me. But just wait. One day. One day soon....there will be a PK log of me, a level 47 elf battlemage vs Thulgan the Destroyer. I will be at 5 HP, and he will be on top of me like bread on a PB&J. I will brandish my Orb of Cause Critical(?) and Puppy Kisses will rain down from the skies like nothing ever witnessed before. And yes, I will die. But Thulgan the Destroyer will be forever changed in wake of my actions. He will be renowned as Thulgan the Self Aware. He will then go about Aabrahan spreading love and cheer, due to the sacrifice made, and due to open ended spell names.

 

All of this is win.

I was all loving this discussion and then entirely lost my whole shit at "Forest Whitaker Eye."

Hmm, I don't collect curatives either and don't see a huge problem with them. I wouldn't mind the idea of Celerity's that Anume agreed with, however.

Edited

The problem that I see, is that It has a major impact on usually powerful abilities like dispel magic and haymaker. But perhaps this was by design?

 

Btw I was referring to the dark leaves.

Edited

I don't like it that many players have enough consumables than when you get them low they just 'regen' the hp and you're left almost dead with a healed opponent chasing you.

 

There are a few idea in here, I'll add:

  • Make all healing items rare;

  • Make healing items restricted to certain classes.  Already done somewhat with scrolls, wands etc (can't be use by melee's).  Hearts could be restrict in a similar way so only melee's can have them;

  • How many hearts can you eat to regen hp?  The id says a 'pill' but I've never managed to 'fill' myself eating them.  Most pills have this disadvantage - implement it on hearts (If you can only eat 3 - 5 at a time, it's only a small boost AND easy to farm to that level for everyone.  Some reward for being prepared without it being abused);

  • Increase the weight to something very, very heavy.  Yes, there are backpacks which circumvent this - however they could be made very, very large so you can't fit many in a backpack ....;

  • I'm sure hearts used to rot like food - make them do that again;

  • Make non-rare healing items norent - or norent after you have 10 in you inventory + bags;

 

I also want to say - all the mage and c/c players seem to want hearts removed but nothing done about the ways I see those with wands and staves heal themselves.  If one type of healing consumable gets hit with a nerf back, at the very least all non-rare one's should.

 

L-A

L-A nails it.

 

But just to put it another way, anyone can spend a bit of time and be more effective in both offense and defense than a Cleric, then log once they run out of juice and wait to restock before going at it again. In all aspects.

 

This only encourages the Doomsday Prepper mentality.