I don't like it that many players have enough consumables than when you get them low they just 'regen' the hp and you're left almost dead with a healed opponent chasing you.
There are a few idea in here, I'll add:
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Make all healing items rare;
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Make healing items restricted to certain classes. Already done somewhat with scrolls, wands etc (can't be use by melee's). Hearts could be restrict in a similar way so only melee's can have them;
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How many hearts can you eat to regen hp? The id says a 'pill' but I've never managed to 'fill' myself eating them. Most pills have this disadvantage - implement it on hearts (If you can only eat 3 - 5 at a time, it's only a small boost AND easy to farm to that level for everyone. Some reward for being prepared without it being abused);
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Increase the weight to something very, very heavy. Yes, there are backpacks which circumvent this - however they could be made very, very large so you can't fit many in a backpack ....;
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I'm sure hearts used to rot like food - make them do that again;
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Make non-rare healing items norent - or norent after you have 10 in you inventory + bags;
I also want to say - all the mage and c/c players seem to want hearts removed but nothing done about the ways I see those with wands and staves heal themselves. If one type of healing consumable gets hit with a nerf back, at the very least all non-rare one's should.
L-A