I was thinking, and noticed that we don't have a skill mercy that we can purchase with RP points.
The ability to have 2 hours to speak or/and act after you defeat a person, is a huge RP tool.
I still remember when that Vorkus the Blademaster Orc defeated my Knight Paladin and ate my feet before killing me. I don't think I will ever forget, as it was an awesome RP moment.
The Heroic perks is not just about being able to "mercy", it adds a lot more which has PK advantages.
So I think we can have a "mercy" skills for sale in the Astral Bazaar.
As it's a RP tool for death, we could have it with a twist.
"Slow Death" - This would work like mercy skill, or that Warmaster thing, but it would automatically kill the character after 2 hours. You could kill him before, but you could take the time while he is agonizing in pain to gloat and RP. The death message could be something such as:
"The plasma beast dies from extensive bloodloss."
"In a brief moment your world rushes to black as the last of your blood leaves your body."
Perhaps, create a skill "Slow death" that when used would give your the 'slow-death' effect for x hours.
Heroic - allowed to use mercy (DKs and Crusaders cannot be merciful, even with this perk), 100% heroism, 100% rescue, 100% charge, 101% max heroism/rescue/charge, 50% less chance to land hysteria on, 300% less chance to land fear on