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New warrior Lore.

If you ask players who is the best warrior race, most will tell you Ogre.

Ogres have many perks, but their regeneration is what makes them fantastic vs other warriors.

But there is no way for a warrior to reliably block that.

 

So why not introduce a new lore that grants that ability?

The candidates are:

Poison - but poison can be cured easily.

Wounding - great, if it works like poison.

Plague - Even greater than poison, due to huge regen cut. And sound powerful enough as a Warrior lore should be.

 

I thought of "Belly cut" where you stick your weapon on your opponent belly and make the intestine fecal mater spill into the body, creating an infection. It should not be a disembowelment due to chest armor.

It should do some damage. Perhaps 50, internal.

As weapon I though of using Sword for the weapon lore.

We could also make double sheath a generic lore, needing no particular weapon mastery.

 

Also, I think Powergrip is a bad lore. Just think how many people use it.

 

WARRIOR LORE

  A group of skills developed by various warriors and over time passed onto the guild in order for others of this profession to benefit. Only a single choice dependent on your weapon mastery maybe be made.

 

      mastery                           allows         ANY                     shield expertise, shield bash         dagger, sword           feign, doublesheath         spear                   backcutter         staff                   backcutter, powergrip         flail                   mantis maul         mace                    focused bash         exotic                  weapon seize         whip                    weapon lock         axe, polearm            powergrip

You may get further help on each of these skills.

Are you suggesting a warrior should get plague? Yea.

Are you suggesting a warrior should get plague? Yea.

But, but, but.......blademasters get it!!!!

 

L-A

She's suggesting non-ogre warriors have a means of cutting ogre regen...one I'm in favor of.  However, I see this as more of a dagger-wielding dirty fighter than a swordsman.

A warrior should not be able to cause plague. That's it. There is no justification. Ogres can be beaten, you just have to play your game, not theirs. Ogre regen is the only perk for playing the race truth be told. You take that away, and ogres no longer see play, I don't see how this idea comes across as even remotely well thought out. 

 

If you want to cut someones attrition ability, maybe this should be an uncurable mal that you can hit clerics with so their ability to attrition is dramatically reduced? Or perhaps take away a battlemages parry, since they are mages with more defenses than any other mage.

But, but, but.......blademasters get it!!!!

 

L-A

 Yea, exactly. A melee class that causes plague already exists. Why do we need to give it to warriors

NOt all blademasters can plague, and even if they can it will only work against that one race.

very few anatomies are just one race.

 

Beast-Mino, werebeast, Feral, slith

Giant- Storm, Fire, stone, ogre,

Elf- Drow, elf

Flying- Avian, Faerie

Demi- Halfer, Gnome.

 

 

So it is not really one race, just one anat subtype

Why don't we just give shamans third attack and dual wield instead?

Why don't we just give shamans third attack and dual wield instead?

 

I would roll a FG shaman right now.