What does this race need to be more viable as warriors and berserkers? We all know they make ridiculously strong blademasters, but are lackluster warriors/berserkers. The blademaster class itself is what makes them strong, as that class is very clearly broken. I have been discussing the problems the dwarf warriors and zeros face and they are:
- Bash/Bodyslam vulnerabilities. Their size is huge negative for not only offense, but defense. The skills are near useless to use and can literally end their PKs before they get anything moving.
- Water vulnerability. This is another devastating negative to the class. Tempest trident, blade of tears, rod of stars, and now the storm forger are all incredibly available weapons that literally WRECK dwarves/duergars. If I am going to have this large of a vuln, then I am better off going giant/ogre so I only have one thing going against me. Ogre regen easily compensates for their vuln.
- Weapon selection. Not as "huge" as the other two, but still something that makes giant warriors/berserkers all that much better.
Now, they aren't all bad as a race as they do have some nice perks:
- High con gives you nice hp, but not any more significant than ANY giant race. Especially ogres.
- Magic resistance. A HUGE pro when you think about it, it will give any caster a hard time. Unfortunately, the race lacks the punch of the giant races to really capitalize on this benefit. Aside from that, how many melee players rely on saves anymore? Its turned into an all out hit/dam suit to overwhelm your opponent. Even IF they are a caster.
I don't know what can be done to make this issue a bit easier. How do you change a race without increasing the strength of an overpowered class option? IE: Blademasters.
Class selection changes stats slightly similar to humans? Do you make the warrior/berserker classes heavier and wider, therefore increasing the effectiveness of their bodyslam/bash while reducing the vulnerability to it? A blade master wouldn't get this as they rely on dexterity.
Reduce the water vulnerability for the race? Then blade masters and clerics will have ANOTHER bonus to them making them that much stronger. I do believe the vuln is a bit high, but like I said, how would this impact BLMs and clerics?
What about halflings as well? What can be done for them? Their magic resistance was altered because blademasters(a broken class) was way too strong. This change hinders halfling warriors even MORE now. What can be done for smaller sized warriors?
We were given a shield change. A nice little change, but again, benefits giants as they can use a two hander and a shield. Edge goes to giants. Not only that, but who really uses a shield when a staff is FAR more defensive AND offensive? Having playing several warriors, a few of them shield lore warriors(Hazkrul), I can say its not as strong as using a staff. I would carry a staff and use it if stuff became difficult or if I was taking too much damage. Why? Because its better.
Warriors are the single most played class in the game. Of them, I am speculating that ogres are the top race followed probably by fire giants or storm giants. Storm giants for crusader wannabes. If one combo is so much more popular than every other then there is a reason. And, in my opinion, the reason is because the other combos suck in comparison.
