We all know bards are in the oven for some chances in the future. But until then why no quick fix some things.
- A song of Enlargment "A Tale of Giants"
+1 size, 12 hours (at least 6 hours), need instrument.
Bards know few weapons, which means Parry and Dual parry will collapse vs anyone with an unknown weapon. Add bash, and you can't cast, sing or throw, akin to paladins but Paladins get Mounted combat, Magic Strike, cure critical and at will Sanctuary. Not to speak how Shield block or even Two handed are incomparable better than dual parry.
- Change "Mystery of Unicorns" to reflect the room terrain type you are in.
Lava - Affective (Volcano, Pentagram)
Sand - Malediction (Forsaken lands, Waterfall)
Air - Mental (Swears,Mountain train, Cloud Kingdom, needs flight
)
Water - 1/3 as save vs spell (rivers, seas)
Other terrain - random as it is now.
Move from a dumb luck system that 2/3 of the time has little use, to one of player skill.
3)A song of faerie-Fire "Dance of the Faeries".
Bards can't see hidden, nor can they prevent anyone from hide or camo.
I would propose the Spell but bards sing
. Should not need instrument.
- Fix song learning. Song training is incredibility slow. I think it uses still the old learning system.
- Improve the THAC0 of bards to that of a Paladin/Dk, (or at least Ninja/Thief).
This is a PITA, as you can't hit Factions bosses without ridiculous high Hitroll. You will miss due to their AC. For an easy going class, such high Hitroll dependency is counter intuitive.
This one is so easy to do, just change the first zero of the bard const to a lower value (-6 or -4). Pretty please Morlhach. ![]()
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While not a full reflesh of the class, this quick fixes, will most like endure and pass on to the next version of bards.