A few ideas for cabal warfare and lands( feel free to post your own ideas ):
- Allow cabals to trade or give away land to other cabals without having to declare war, take it, then vote for peace.
- Make holding areas more beneficial to the cabals. The point of cabal warfare was to add some spice and depth to the cabal system by allowing factions to go to war over controllable territory. It states within the cabal help file what holding the land will do for that cabal and those that are evil, good, etc etc. But is it really enough to warrant the constant loss of CPs and energy required to take it over? I propose we increase the buff presented or give each cabal specific TANGIBLE buffs.
- Knight controlled lands could have the citizens offer up food/drink as they are safe/protected. Nexus could pillage and gain small amounts of gold. Etc etc. The ideas here are potentially endless and these are JUST EXAMPLES to get people thinking. I will think on it more to come up with some more original concepts.
- Successful city raids will leave the city in the control of the raiding faction for a limited time or until the original owner rallies and manages to retake it with a raid of their own. Benefits would include things like:
- Being able to use shops if you are wanted/outlawed.
- City guards are replaced with your own sentries and will assault the opposing faction member.
- Phaezian, Eulau, and the Viscount(?)(Miruvhor's big baddy) are replaced with a formidable opponent of the controlling cabal.
If I come up with any more ideas/concepts I'll post below. But that should get the ball rolling..