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Cabal Warfare Ideas

A few ideas for cabal warfare and lands( feel free to post your own ideas ):

 

 

  • Allow cabals to trade or give away land to other cabals without having to declare war, take it, then vote for peace.

 

  • Make holding areas more beneficial to the cabals. The point of cabal warfare was to add some spice and depth to the cabal system by allowing factions to go to war over controllable territory. It states within the cabal help file what holding the land will do for that cabal and those that are evil, good, etc etc. But is it really enough to warrant the constant loss of CPs and energy required to take it over? I propose we increase the buff presented or give each cabal specific TANGIBLE buffs.
  1. Knight controlled lands could have the citizens offer up food/drink as they are safe/protected. Nexus could pillage and gain small amounts of gold. Etc etc. The ideas here are potentially endless and these are JUST EXAMPLES to get people thinking. I will think on it more to come up with some more original concepts.

 

  • Successful city raids will leave the city in the control of the raiding faction for a limited time or until the original owner rallies and manages to retake it with a raid of their own. Benefits would include things like:
  1. Being able to use shops if you are wanted/outlawed.
  2. City guards are replaced with your own sentries and will assault the opposing faction member.
  3. Phaezian, Eulau, and the Viscount(?)(Miruvhor's big baddy) are replaced with a formidable opponent of the controlling cabal.

 

If I come up with any more ideas/concepts I'll post below. But that should get the ball rolling..

Edited

Great ideas! I like each of your points but ESPECIALLY the last one.

What about the idea that warfare and trade actually mean something in the lands?    At the moment you can trade with a cabal and get 1 CPS towards your cabal coffers for the effort. No one uses those cabal points that just sit there.    Heres an idea:   

  1. Your cabal coffers actually mean something - when you are recruiting armies, setting up bastions, or waging war their is a drain on these coffers.
  2. Similarly you are paid for a successful kill on a warring faction from these coffers - meaning that you will need to find a way to keep these replenished. 
  3. You could set different levels of trade agreements, requiring different standards. If your faction owns 90% of the lands in the realm, having a trade relationship them might mean you get 2-3-4-5 CPS for the agreement. It also means you have to really think about which factions you want to pursue, which factions depending on their strength really are worth joining with.    This could push people into more RP - questioning their own values for gains - not to mention a concerted effort to work together to THWART that cabal, rather then just some superfluous name on a cabal information sheet.         Open up trade with cabals to really mean something. If KNIGHT are trading with TRIBUNAL it can mean 5 cps coming into their coffers, which allow them to do 100 other things (I havent thought of) which futher their agenda. ----> for example; Tie it to the rumor feature (if such a thing existed) to maintain a rumour or a proclamation (Like: SYLPH IS THE MIGHTY KING) might cost your cabal 1cps an hour.      **At the moment, trades and NA-pacts merely fall into the category of "oh these people arent going to be an issue on my PK list. We see no benefit from them and more importantly there is reason to seek them out realistically. **   **We could open a whole world of trade and economics between the factions which rely on us considering really if its worth 1. going to war and 2. starting a trade with someone. **     Disclaimer: I came up with this on the fly so my ideas may be a little scattered. I think the core is explained though.

Get rid of hard-coded vendettas

Some feedback on cabal warfare.

Cabal warfare is boring. It's nice on your first, second ... third cabaled character. Then it becomes a task.

Cabal controlled areas provide very tangible bonus to your cabal/type. Increased managain for any mages in Savant areas, increased damage in Nexus areas, etc.

I love having savant areas, mainly because it aids with training.

That being said, I refuse to take land as a savant even if the Warmasters are at my doorstep and the only area we own is the cabal halls, because the Warmaster armies are insanely powerful compared to the Savants ones.

I have had Warmasters take a bastion in less than half the time I spent to conquest them. This with our altars intact.

Add the fact that armies warfare is a total CP drain, so you are better of not even caring.

 

Perhaps the cabal warfare system could take a review.

 

 

City guards are replaced with your own sentries and will assault the opposing faction member.

Phaezian, Eulau, and the Viscount(?)(Miruvhor's big baddy) are replaced with a formidable opponent of the controlling cabal.

 

 

Wouldn't this ruin the Tribunal functions? Raids are raids, not conquest.

 

But I agree, diplomatic relations should have more impact on cabals.

For example, the Savant being allied with Nexus would make the Savant altar guard mutate into a stronger version. Or spawn an additional mob as reinforcement.

Perhaps the armies would include more training options. For example allowing Warmasters allies to recruit their OP armies.

Edited

Re Mya: the power of your armies depends a lot on how much land you already have (support), a feature I don't really agree with, as it makes the whole thing an ordeal for the underdog.

We've also discussed various ways to make army wf more fun but so far there hasn't been any tangible result, this is a HUGE task.

And by that she means huuuuuuuuuuge. Half a dozen imm threads, iterations ranging from a battle arena, to physical mob raids, to like a RTS with army types... nothing sticks just right, so we've been at it for... oh, years? We won't stop till it's perfect.

I understand that.

 

I would suggest to change areas capture to take more time/effort, being a bit more permanent. Like taking a RL week to change an area. But then again this would be bad for folks who can only play a few hours and would not accomplish anything.

 

Unless we had like a super fortress per area, and the normal bastions. And to defeat the fortress it would take a week, as they would need to be under siege, but enemies armies could pass through the fortress, and go attack other bastions down the line.

 

It would still be very boring...

Can we grant bigger/varying bonuses for allied cabals?

 

I like the idea that Nexus can buy out contracts because of their alliance with Syndicate but what about other cabals?  Also I would like to see NA pacts have more benefits than the almost zero they have now.