Something needs done about this lol. I cannot count how many times on this new character I have been nearly done with a guild quest, to get some ******* clan quest worth less than half the exp, and gold, that pops up and squashes the work I have into my guild quest. It cannot be that difficult to code a check or even make clan quests not actual quests, a new subtype of somesort.
Clan quest and Guild quests
I really wish we could change the clan ranking system somehow. The sponsorship program that was around once would be awesome for some cabals while I'm sure we could get clever with the other ones.
This is what I would like to see:
A 4 tier system of quests based on the 3 cities and the Clan quests.
With the issue of ranking and groups, we might benefit from as system where we can run up to four quests at a time.
I also think that there should be a penalty that if you do not complete a 'hard quest' because you've taken 2 others, that guild master will only be willing to supply lower quests (medium and easy) for a 72 hour period as punishment.
This at least means you can run around like a mad thing with the added benefit that you will learn to move much faster across the lands which have obvious added PK benefits later in game-play life.
Obviously this will benefit people who know the lands well more, but everything about this game does that, this atleast can be used as a learning mechanic too.
And why not add a small CP bonus for when you kill mobs or certain mobs?
Maybe it would give a small incentive to help people gain levels getting one or two CP a kill.
Also for doing areas like Gear or Desolation could have like a 50-100 reward at the end. Or maybe more.