Reaping Curse
Syntax: cast 'reaping curse'
In their pursuit of esoteric knowledge, Necromancers have formulated
forbidden rites to further empower their undead minions. With alchemical
ingredients and dark incantations, these presiders of unlife have found
a means to deal a considerable amount of destruction as their animated
corpses suffer a true death. It is said that these husks of rotting flesh have
been known to contain deadly contagions, poisonous gaseous or corrosive
acid.
Spell type: maledictive or afflictive
**of course, this doesn't have to be a spell... it could be a skill... something Necromancers do to "prepare" the bodies of their animated corpses/zombies. the name doesn't have to be set in stone either, it's just something that sprang to mind considering the intent of this new spell/skill... Mark of the Damned also came to mind... **
**the way this is suppose to work: after you raise a corpse, along with strengthening them, the Necromancer would prepare them so that they go-out with a BANG! depending on whether they're animated from player corpses or npc's could determine what the effect will be... or it could be random... or we could increase the command syntax to incorporate options, so, the Necromancer can personally decide. **
**all three effects are area spells, when the corpse is destroyed it will either cast plague, poison or acid. we don't have to use these three effects either... we could just make the effect something akin to an acid bath... keep it simple and damage dealing.
this is just a concept, it is the premise that I'm trying to convey, not the specific details, so if anyone has some constructive criticism or ideas/alterations of their own... please share.**
