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A New Socket

Your point doesn't make sense because saders are the only class that can make rare items not rare......

With Ryvin and Arthryn, I could list you 2 dozen pieces of equ that were rare that were made non rare. They were armorcrafters. Why should a socket be any different? How pointless is it to even have a socket on a weapon like that if you cannot use the good sockets, at least in terms of a weapon that is the staple of the class?  A weaponcrafter has to make huge sacrifices to have a good weapon. An armorcrafter makes a sacrifice of good weapons to have good armor, that's the give and take. That's why all sader's can't socket their weapons. It's the whole point of that selection.

And personally heres my opinion on it really.   The fireblind should be either a psalm, or a weapon upgrade in itself thus making the ability to place an ember or any rare socket into a non rare weapon null.  

 

Anyway I am done with this no point beating a dead horse.

What you're saying makes literally no sense..... If the ember is out of the count when placed into a sader weapon, then the point is moot. Whether it came from an upgrade, a psalm, or whatever, the sader has fire blind and no one suffers a lack of ember because of it........

Really wow I didnt know they could make rare (WEAPONS)<(ARMOR) non rare, I must have missed that with my sader darn.  ........................................................

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Oh wait yes I did but where in the list of armor and weapons is a socket fit into that category Hmmmm.  And yes Im being a smart ass tired of assholes speaking to me like a kid an not giving me the respect as a player.

Dude, I do not know where you got the chip on your shoulder but no one is disrespecting you. You have qualms with putting a rare socket in a non rare weapon. Ok, well if the socket turns non rare once it's part of a sader weapon it doesn't matter, especially if you are at the same time suggesting that they have a weapon mod that makes it fire blind to begin with.

 

If the ember becomes non rare when put into a weapon= fireblind for saders, and no lack of embers for anyone else.

If they are give a weapon mod that adds fireblind= fireblind for saders and no lack of embers for anyone else.

It is the same outcome. Now, I'm not talking down to you, I'm not being disrespectful. I'm just pointing out that no matter how you slice it the result is the same. What is the deal with the embers? It. Makes. No. Sense.

/Done

Its not the embers, it could be a razor crystal, tubs eye, a crystal spike.  Here is my problem with it.

 

Example:

I have a dual bladed dagger (NON RARE WEAPON) I find a ember, crystal spike, razor crystal, etc... laying on the ground.....no matter what  do I cannot get this item into the dagger because the socket is rare and the weapon is not, it just is not allowed by the code.  now.........

 

Im a crusader and I have a withering scythe in which I do something special to strip it of its rare flag thus making it a (NON RARE WEAPON)  So now I have a regular non rare holy weapon.

 

So why can you....

 

NON RARE weapon dagger + RARE SOCKET = hell no.

 

But a crusader can....

 

NON RARE weapon holy whatever + RARE SOCKET = OH heck yeah

 

does not make a whole lot of sense to me.

 

Sorry for being a dick but it seems like you are pulling a defense of a class solely because thats what you enjoy/only play.  Seems kinda Ghrundorish to me heh is that a word it should be ha.

I'm just making a point from what I know. There aren't many debates I get into because of specifics that I lack, but in this case (one of the few) I happen to have some experience. I enjoy saders because of customization, not raw power, and on top of that, I won't be playing another for a long time after Ilthrias is gone. In fact, this is my only weaponcraft sader ever, and if I ever do do another one it will be an armorcraft again. Weaponcraft saders get shafted across the board, I'd go into specifics but I do not think I can post them.

 

I understand what you're saying, but it still comes down to this.

 

No other class can do it because no other class is a crusader. A crusader's staple ability is to modify weapons and armor, that's why they can change things. Armorcrafters with armor and weaponcrafters with weapons.

 

The fact of the matter is the weapon itself was rare to begin with, but it was converted using the staple abilities of the class. When the ember is added I'm pretty sure it's taken out of the rare count (just like all other sader armor and weapons).

 

So you saying that a non sader not being able to add a socket to a non rare weapon doesn't make sense to me provided the above is true (taking the ember, crystal, etc out of the rare count). The reason it doesn't make sense is the same reason that crusaders can modify weapons to begin with. It's their whole point and purpose. It's what they do. A normal class cannot add a rare socket to a non rare because it defeats the point. Crusader abilities exist to be able to fight without rare items (strict limits). That is why they are the only class that can make those modifications.

 

To boot, you said give them a modification that gives them fireblind. Ok, I can deal with that, but once again:

 

If the ember becomes non rare when put into a weapon= fireblind for saders, and no lack of embers for anyone else.

If they are give a weapon mod that adds fireblind= fireblind for saders and no lack of embers for anyone else.

TheKid, you are not being very fair here. Crusader weapons and malforms, don't have a rare flag for the sole reason to avoid them being purged.

 

Those weapons fall into a category of their own, called "Living weapons". You can't place a rare socket into a non-rare weapon, but sader weapons are not non-rare. They are a living weapon, which is even more rare than rares and uniques. Also, comparing a high level sader weapon to a dual bladed dagger? Come on now...

 

That being said, I believe what you posted earlier (the crusader weapon placed into a bag), is a bug.

 

 

PS. That's some derailment.

I think we at least all agree that the non rare nodisarm socket should be a no go. lol

Please stop discussing how qraces work.

This thread is skirting nuke territory.

I just got a black heart, just saying...  That is all.

we could use more useful common sockets, but nothing that would create no-disarm. something of that magnitude should be rare and rightfully so. as someone that deals extensively in common weapons and armors, I know how frustrating it can be not having a no-disarm weapon (especially if parry is your only defense) but there are non-rare no-disarm weapons now, several types of rare sockets that make weapons no-disarm, as well as rare weapons that are naturally not disarmable... making a common socket with a no-disarm flag would make the disarm skill useless (which it already pretty much is at 50)

Edited

You probably put it in while the weapon is rare, then sadder up the weapon to non rare. No idea on how sadder weapon creation works.

Just making stuff up.

 

On top of that a crusader is a pure melee class that cannot blind.

 

XXXXXXX I been blinded by a Sadder-skill. XXXXX matter er of choices.

And XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX.

Edited

TheKid, you are not being very fair here. Crusader weapons and malforms, don't have a rare flag for the sole reason to avoid them being purged.

I 'think' when a DK malforms a rare weapon it stays rare. Heavy on the 'think.'

I 'think' when a DK malforms a rare weapon it stays rare. Heavy on the 'think.'

 

I was thinking the same thing, which is why I've not said anything myself.

 

Though I've checked my DK recently and the rare flag is still there on the malformed weapon.  It just doesn't count toward your limit, IIRC.

Hm, seems I was partially wrong. Malformed weapons keep the same flag that they used to hold before the "malforming"

 

If it was rare, it stays rare. If it was unique, it stays unique. If it was common, it stays common.

 

As for high level sader weapons being put into bags:

 

-Owner only items being able to be put into bags when using "put all" has been fixed.

Edited

Malformed weapons become a whole new weapon (vnum) when malformed. Malforming a withering scythe will put it back into circulation.

What about modified weapons though?

Do they work the same way? Is it actually a bug putting them in a bag and are the sockets put into them out of circulation as well?