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New Looting System

I think it's fair to say MOST players dislike the looting system in one way or another.  Yes, there is the choice of going Moderate, but for that comes with it's own perks and nerfs, decidedly so for the benefit of the player and others around them.

 

My suggestion is this:

 

Keep Moderate for those people who are either new or do not put as much emphasis on PKing rather than RPing.

 

For Ruthless:

 

From lvl 15-20, if you kill someone you can only loot 1 rare from their corpse.  Don't make it like moderate where if they come back into pk they have to engage you and so on in order for you to fight and kill them for more loot.  Hence you are Ruthless, if they are willing to stay on and you are enemies, expect your enemy to attempt your head.

 

From there up you make the loot system like that of the rare holding system.

 

From 20-29 you can loot 2 Rare items from a player you kill.

From 30-39 you can loot 3 Rare items from a player you kill.

From 40-49 you can loot 4 Rare items from a player you kill.

And finally at 50 you can loot 5 Rare items from a player you kill.

 

The reason I believe we should change this is that for some people attaining rares is an extremely easy task, mob wise, and for other classes it is extremely easy to just find a class that is easily defeated by your class and get loot that way.  Then there are the classes where it takes you quite a bit of time to get certain items, or even a full "decent" suit of gear.  Only to run into your classes weakness and if they are "evil" or an extremely "mean" player as some people refer to others as, you die to them, and they mostly or FULL loot you and sac you.  It is irritating enough to lose your bags, gold and other non-rare items you require to pk/survive, but to also become naked does make quite a bit of people rage quit and in some occasions completely quit their character as a whole.  Losing 5 rares at 50 against someone would not make me rage quit a character, maybe make me log off for a little bit but in my personal experience, I have lost a full suit to someone that was able to rip me to shreds based on our class differences and that character was shelved for quite sometime.

 

Back before I quit, people used to pull the "don't go ruthless if you don't want to lose all your gear" statement, but I think it's fair to say at this point in where FL is, MOST of us are ruthless and in full looted we either shelf or rage quit.  A lot of time is put into our characters already in terms of RP, leveling, training, gathering consumables, and rares, then to have it all smashed to pieces with one PK, that is QUITE demoralizing for most of us.

 

What does everyone think???  This would definitely get rid of the negative stigma that many players get when they are the full-looters since it will no longer be an option at all.

+1

I don't agree with this at all.  I'm of the mind that I expect to be full looted after every death.  When I don't, it's a bonus.  Sure, it's disheartening when you lose the gear you took a long time to acquire.  But you did it once, you can do it again.  If you're full looted, either the person doing it is a dick (rarely), they're taking out someone who actually poses a threat or they're upgrading their own armors.  It's part of the game.

I also find that statement about "most of us are ruthless and rage/shelve when full looted" to be a bit, well, wrong.  Most are ruthless, yes.  But certainly not the latter.  Character turnover would be considerably higher if it were.

And yes, I'm going to fall to the oft used statement: If you don't want to be full looted, wear blue.  In my opinion, your suggestion coddles people and stifles the rare circulation more.

 

If you get TDP syndrome when things like that happen (and you know you shouldn't, or do like the character ultimately), then set a delpass.  Shelving characters is fine, so long as you come back.  Otherwise it's just passive aggressive TDP syndrome.

Having nice equipment makes PK easier, in that generally if you are making mistakes, you can make up for them more easily. However, if you get caught with your pants down, you are gonna get spanked, I don't care what you are wearing. Does it suck to lose everything? Sure, but try and take it in stride and as an opportunity to see if you can get it all back, or even work on getting something better. Learn from what happened and try and make different decisions so the same thing does not happen again. I have lost everything, cabal equipped and a few in game hours later came back and whipped them cold. Never assume just because you don't have the best equipment, you cannot beat the "best". I think a lot of people tend to do better when they have less, because they are less afraid of losing it all.

I used to hate getting looted, anymore I wonder, "what would I do if I wasnt gathering eq?".

I voted +1 for a specific reason. I've been on the opposing end as a looter, usually for my own needs of gearing and heard to wrathful, blunt replies that come over and over. Also, I've been told by numerous individuals including the staff that full looting is not good and etc. I've gone out on numerous occasions in cabal outfit to full loot a victim, yes, I full looted but it was so I could use it all myself.

 

I think either the people who complain should either vote for a change like this or just go moderate. The topic of full looting was brought up before numerous times and the moderate tier was created for it. If you think the moderate tier is gimped, apply for journeyman.

So far, all I am gathering is that everyone should stop quitting and disappearing when they get full looted.  I've been back for less than 2 months and already have experienced people literally getting in trouble for full-looting someone that is their enemy.  Reading multiple times of "it's detrimental to the playerbase" and some of the people who convinced me to come back being called trash by many other players because those players were full looted after losing a fight.  

 

When I left, there were plenty of times I would beat someone and full-loot them.  When people complained, most of you said "go moderate" or "you should expect that", even IMMS said that PLENTY of times.  Now that I've been back, I have experienced Imms warning and even punishing people for full looting because of how it potentially causes a lost player due to how upset they get over dying and losing all their gear.  On the other side, I've heard from people complaining about X player or Y player being a "piece of shyte".  I ask why, and the response is they will full-loot/sac you even if you have bad equipment.  Isn't that the idea of Ruthless?

 

Maybe the idea should be that everyone sucks it up when they pick Ruthless, to stop putting your emotions into your characters so much that you start hating other people that also play Ruthless players, and full loot.  After all, isn't that what you read and accepted when you went Ruthless to begin with?  I still remember 4 years ago when I rolled through my pk range, left them all naked, and what happened after RPing with most of them (the ones that didn't immediately quit cause of how angry they were).  I got promoted to Elder of my current cabal.  What happened to that?  Now Imms are punishing people that kill and loot?  I'm confused.  Maybe the people who have been complaining about full-looting and play ruthless haven't chimed in to agree with my original post idea??

I've never heard of anyone being punished for full looting someone.

Full looting is not against the rules. It's generally considered poor form to full sack someone who's new or someone you easily rolled over, but to do it is not breaking the rules. Also, there is a difference in full looting/full sacking. If you can use it you probably ought to take it. You can even take stuff to give to buddies etc if you want. I think it's kind of a low blow, personally, to sac cabal equ or stuff that you can't use/touch but, once again none of that is illegal.

I have not heard of anyone being punished for looting/sacing someone.

ruthless seems like that is the path that yields the most rewards because it has the most risks. this change would, in my opinion, actually make going moderate more of a drawback... since they're limited on rares and cabal promotions... I think I would be okay with a change, similar to this, if there was only one path. (meaning no ruthless and moderate, just one choice somewhere betwixt the two but leaning heavily toward ruthless)

I would rather see gear having less of an emphasis on pk prowess than allowing ruthless players to hold onto more of it during a single death.

Edited

I think full loots should require some semblance of RP. If your going to strip someone to nearly naked you should consider saying a word or two in that persons general direction, not just running out of the room when I walk in like you got caught masturbating. This recently happened to me, a neutral character caught me pants down RPing with some folks, and was able to kill me, and left me with 4 weapons, while taking items they did not need, and they said not a word to me about it. I was also a neutral character myself. With one previous interaction with the character where he ended up captured, and I broke them out of jail no less. I was stripped to nearly naked, then told the reason I was stripped was because of equipment. I disagree with looting just to loot personally. If your looting to replace what your wearing, why not leave what your replacing? Why demoralize someone so heavily, then offer them 0 justification for such a loss of their time investment besides "I needed some armor". THIS is bad for the mud, looting is not inherently bad, but if you ROFL stomp someone, why are you looting stuff you legitimately do not need? If you just crushed someone, what is the danger they are going to come right back and kill you when they unghost? Truth is there is not a danger, and you have a chance to RP with them, to try to communicate why your doing what you are doing. Not taking that chance is basically telling anyone you PK "I do not actually care about 50% of this game, and your in the 50% I do not care about." You wonder WHY new people leave? It is rarely because of a looting, it is usually a looting with no justification as to why. It is CONSTANTLY being looted by the same person repeatedly. Ghrundor you recently told me (as recent as 3 weeks ago?) that you "could not wait to kill <char 1> and <char 2> and full sac them until they quit playing" THIS is the mindset that causes a degenerate playerbase, and this is the type of action that means FL peak hours is 15 players, instead of 60. If you want mindless min maxed hack and slash, awesome! I hear god of war was a great franchise. Baldur's gate dark alliance I,II, III where all very enjoyable. FL exists to EVERYONE, not just to you (that statement is a blanket statement, meant to target readers, and is not directed towards anyone in particular). People get tired of OOC hatred, that alone has cost this game so many of it's best players that it is not even close to funny. Take some time out of your day to enrich the environment of FL. If you have a random rare you don't need, hit who, find someone in your group range you don't know, give it to them. What could it hurt? You see two lowbies sitting in CC, sit down, have a chat, your only going to strengthen your bond with your char, and the bond the others have with theirs.  FL is a multiplayer environment, your not looting mobs, your looting f0xx, or Mya, definitely Valek. These are people, however annoying, and communist they may be (). Give them the credit they are due, and the respect they deserve, or go somewhere else.

MODERATE   "All things in moderation" is the motto for all who choose this path. While this tier may be more palatable to those who are newer to the game,** it is by no means the "newbie tier"**. This tier is for all who are less brutal in the aspects of Playerkilling. Those who choose the MODERATE tier will receive the following:  

  • They are limited in the number of rare items that they may wear at one time.
  • Non-rares (outside of gold) cannot be looted from their corpses.
  • Only two rare items may be looted from their corpses by the person   who killed them.
  • In turn, they cannot loot more than two items from the corpse of their   victims.
  • They are allowed to join cabals, but will not receive promotions above   Trusted - The exception to this being the Herald cabal.
  • Once killed by someone, that person cannot kill them again for an extended   period of time UNLESS they re-initiate combat with their killer, or attempt   to assault their killer's cabal.

 

My only grip with Moderate Tier is the max Trusted cabal position.

They already receive the -rares penalties, why limit their cabal progression in a game that is PK/RP.

What being able to full loot them makes them a better Elder of a cabal.

MODERATE

 

"All things in moderation" is the motto for all who choose this path. While

this tier may be more palatable to those who are newer to the game,** it is by**

no means the "newbie tier". This tier is for all who are less brutal in the

aspects of Playerkilling. Those who choose the MODERATE tier will receive

the following:

 

  • They are limited in the number of rare items that they may wear at one time.

  • Non-rares (outside of gold) cannot be looted from their corpses.

  • Only two rare items may be looted from their corpses by the person

  who killed them.

  • In turn, they cannot loot more than two items from the corpse of their

  victims.

  • They are allowed to join cabals, but will not receive promotions above

  Trusted - The exception to this being the Herald cabal.

  • Once killed by someone, that person cannot kill them again for an extended

  period of time UNLESS they re-initiate combat with their killer, or attempt

  to assault their killer's cabal.

 

My only grip with Moderate Tier is the max Trusted cabal position.

They already receive the -rares penalties, why limit their cabal progression in a game that is PK/RP.

What being able to full loot them makes them a better Elder of a cabal.

That bit.

or attempt to assault their killer's cabal.

 

When you retrieve, there is no way to avoid being engaged with the enemy standard mob after you kill the altar to retrieve your own standard.

 

Still I don't see why being able to kill an Elder just after you killed him be a requirement for eldership.

 

For a non newbie tier, they are treated like a newbie tier, limited in their responsibilities.

Still I don't see why being able to kill an Elder just after you killed him be a requirement for eldership.

 

For a non newbie tier, they are treated like a newbie tier, limited in their responsibilities.

The greatest of rewards should come only if you are willing to take risks.