There's been a lot of debate about the perks ogres have.
Ogres have recently seen some nerfs, in the face of their reduced regeneration and their "wis" stat lowered.
One thing I don't understand about ogres is their ability to roar and ignore huge chunks of damage.
You catch your arch nemesis with his pants down, dish out two fast fireballs and what does he do? Roar in pain and ignore them. Both of them. He just shrugged away 800 damage. Not like 800 damage is that much when you consider their huge HP pool of 1400-1500, but why do they have this ability to begin with? Giving the race that already is the healthiest by far, an ability to ignore damage that would otherwise cause them to get the "THAT REALLY DID HURT" sign seems a bit counter intuitive.
I believe ogres should retain the "roar in pain". No other race will take the damage an ogre does vs spells or even magical weapons. Even with the large amounts of hp the very seldom and rare roar of pain is what helps the ogre. You said it stops 800 damage? So 2 spells and one round of melee should kill an ogre? So, they should be able to be 3 rounded is what your saying? Its not really that big of a buff. There are certain tactics to fighting an ogre period.
There are certain tactics to fighting an ogre period.
Please, do teach me.
So, they should be able to be 3 rounded is what your saying?
Yes, that's what I'm saying. Every unsanced race would be 3 rounded against a prepared invoker that is using vuln spells against them. Every single one. What makes ogres deserve this buff against high magic output class, considering they are already the top tier race in melee? Isn't magic supposed to be their weakness? Why do they have such a huge buff that protects them against magic?
On the other hand, while I think your arguments are completely stupid Ghrundor, that perk does make things more interesting.
Ogres are in the top tier of melee but they are not always on top. Remember that.
Where the bell curve peaks matters more than slight variations at the end points.
I'd dislike the perk if we didn't already have so many other sources of effects with random percentage chances to fire off also. When you've got weapons, armor, spells, charmies, etc. sometimes doing things and sometimes not... having a racial bloodhaze chance doesn't bother me. The game's not meant to be entirely predictable.
the premise of the bloodhaze effect is something I quite like, though not against magic. I think their bloodhaze could completely nullify some physical form of attack, but magic, which is their weakness, should only be negated by half (at most). even an Ogre, who can handle a great deal of pain, can't stave off the detrimental effects of magic used against them. otherwise, it is like saying that they're vulnerable to magic... except, every so often, they're completely immune to it! that seems to lack continuity. of course, I'm the sort of person that wants my fantasy as realistic as possible. shrug
If you keep nerfing races then at some point they will become too weak. When this happens then we will want to make them stronger. Walking on a thin wire with this one.