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MOB Skills

I would be interested to see a change in the way mobs act and react when it comes to certain skills. For instance, I see a bash and trip followed in the next round. Coinciding they also do not suffer from command lag when tripped or another lag skills. Thoughts?

Oh, how about a dispel and and a trip from the wight?

Or a disarm and a bash from the chimera? All in the same round.

I really don't understand where is the logic of 2 skills in the same round?

Why?

Mobs, like Immortals, are not subject to lag from their skills/spells.

Not entirely sure why that's still that way.

Conversely they're not subject to being lagged, true.

Not sure how Mol could alleviate this, nor would I be sure if I'd want him to. Sure, lagging mobs would be great, but at the same time, it would make some mobs cake (easier at least) with a couple melee's.

I'd be more for adding skill lag from the mobs rather than mobs be lagged by player skills.

shivers

I remember Virigoth's response to the way mobs react and their skills. He threatened to code the mobs with the chasing ability of some of the top PKers.

Mobs aren't akin to WAIT_STATE like players because it uses CPU. If I add them into a buffer like players, things would lag - bad.

Really no easy way to do this.

Oh, well that puts things into another perspective then.

Mobs aren't akin to WAIT_STATE like players because it uses CPU. If I add them into a buffer like players, things would lag - bad.

Really no easy way to do this.

This place runs on magic doesnt it?

Puppy-dog dreams and unicorn farts.

Figured it was a coding issue. We can dream Volgothras, it's the santa forums!

Well. Can't find the supplier for the puppy dog dreams, but I found the Unicorn Farts.

lol that is all.

Well. Can't find the supplier for the puppy dog dreams' date=' but I found the Unicorn Farts.

score