My idea is that people give a class time, and effort before jumping aboard the change it bandwagon.
Please do not assume I am suggesting you did not give any effort to making a successful necromancer. That is not what I am saying in the slightest. But what I am saying is you see alot of people who will suggest some type of class or mechanic change, without actual justification beyond an opinion earned from playing 1-0 of the class. You simply cannot be strong with a character without grinding through at least one to level 50, then condead. My first 3 bmgs where so god awful I barely remember their names. My first berserker? Utter crap. First warrior? PPPOOOOOOOOOPPPP. It took me probably 7-8 years here before I got to the point where I can competitively play most classes, in those 7-8 years I played those classes badly, and learned from it. The same thing is applied to anything. Have you heard of the 1500 hour rule? Basically it theorizes that anyone who spends 1500 hours doing one thing will be an expert, or a professional regarding that. Meaning you could be a pro golfer in 1500 hours of only golf. Most of the issue people have with classes can be traced to the fact that they are in hour 1-100 of 1500.
What I think would be both interesting, and would alleviate the need for zombie-aid is get rid of base zombies all together. You make a zombie, then you can customize each one to do what you want. You need 3 bashers? Boom, you make 3 giant bashers. Maybe you want 2 bashers and a tripper? Boom got it. You need 3 massive meatshields? No problem. You need 3 mobs that hit like freight trains? Got it. But each pro comes with a con. +damage = -health, + bash = -base attacks, Huge health = lower damage etc etc.
See you are missing the point of this thread. It is not about whether or not people know every in and out of the Necromancer class. Who cares if people do or do not. It is about suggestions. Not what has been or can be done with the current class setup. Its about change. Just my two cents.
He'll shaddup after his zombie-less necro gets steamrolled 
A post I took awhile back from the prayer forum. That saw some interest.
Nothing is cooler or scarier than a necromancer walking about with the dead, with a zombie of an easily recognized player that is.
I.E.
Kurvikhel is here
A zombie of Masokant is here with a look of agony upon its face.
How cool and evil is that? Is the reason we don't have this is because the strength of player zombies to be inferior? Perhaps we could make changes allowing the once living dead to be strengthend based on cabal position, qrace, or qclass status' as well as giving these zombies auto skills based off of there previous professions. Taking into account how long the class has been around, there is nothing exciting nor is ther any rp value anymore gathering the same 3 drstams then moving up to the same 3 Travens that all necros are known for.
With the idea of strengthening zombies you've collected. Perhaps there can be made of greater use of that the 'capture soul' affect to strengthen the zombies. You can impart these souls into the zombies you've captured over time to strengthen them! Wow I love this idea!
Heck capture soul can have many great affects. Wearing someone's soul should be much more badass. It should give great affect and take the place of certain eq slots depending upon who's soul it is. It should become owner only up to a certain point (dying too much and you would loss the power to hold some of the souls. This would again negate the problem with necros losing everything when they die!
Heck even eating a soul should give you some great power. Maybe giving you some undead characteristics for a short time. Or simply a greater healing affect or a tanking affect that would be mostly used to gain a strong zombie on his own.
This would allow Necromancers to pay more attention to the who list to see whom death has taken. (i.e. Who, locate corpse) It could prove to be an easier and accessible means to gain zombies. The idea of all of this summoning of pets just doesn't seem right for the necro class.
Also why can't entomb be used in these cases? Where you can collect zombies that aren't as powerful as you want them to be now, or for the simple fact that you want zombies before you die? Have the entomb skill serve as a locker even after death. Perhaps even log off?
Some great food for thought there tassin.
Nuet necro, known as spirit mages. Because death dosent always need to be menacing. Instead if zombies the mage calls upon the ghosts of the fallen, of they find the mages cause fit
Lol no, for me! I Already have the history desc and app for it!
There are bunches of alternate ideas for Necros in the ideas part of forum.
I think the imms also have a few of their own.
What we need is wait for Necros to be revamped.
What we need is wait for Necros to be revamped.
This could be part of that revamping.
Nice ideas, by the way, Tassin.
Bumping the topic over and over again won't get this done any faster.
This is a whole class we're talking about. Revamping it needs some finesse. If we DO revamp it, I'll be removing necros from selection until they're balanced (meaning, hardcore and some other selected players will be playing necros first).
I have armies ahead of it all first. That'll be an annoying and frustrating fix that may take some time too.
sigh, thx Morlhach- I just wanted so feedback and ideas.