My idea is that people give a class time, and effort before jumping aboard the change it bandwagon.
Please do not assume I am suggesting you did not give any effort to making a successful necromancer. That is not what I am saying in the slightest. But what I am saying is you see alot of people who will suggest some type of class or mechanic change, without actual justification beyond an opinion earned from playing 1-0 of the class. You simply cannot be strong with a character without grinding through at least one to level 50, then condead. My first 3 bmgs where so god awful I barely remember their names. My first berserker? Utter crap. First warrior? PPPOOOOOOOOOPPPP. It took me probably 7-8 years here before I got to the point where I can competitively play most classes, in those 7-8 years I played those classes badly, and learned from it. The same thing is applied to anything. Have you heard of the 1500 hour rule? Basically it theorizes that anyone who spends 1500 hours doing one thing will be an expert, or a professional regarding that. Meaning you could be a pro golfer in 1500 hours of only golf. Most of the issue people have with classes can be traced to the fact that they are in hour 1-100 of 1500.
What I think would be both interesting, and would alleviate the need for zombie-aid is get rid of base zombies all together. You make a zombie, then you can customize each one to do what you want. You need 3 bashers? Boom, you make 3 giant bashers. Maybe you want 2 bashers and a tripper? Boom got it. You need 3 massive meatshields? No problem. You need 3 mobs that hit like freight trains? Got it. But each pro comes with a con. +damage = -health, + bash = -base attacks, Huge health = lower damage etc etc.
See you are missing the point of this thread. It is not about whether or not people know every in and out of the Necromancer class. Who cares if people do or do not. It is about suggestions. Not what has been or can be done with the current class setup. Its about change. Just my two cents.
