What if we altered the thieves class? I realize there are many tasks on the board already. I make this suggestion only to garner the response of the players on an issue I find far past due. The thieves guild, while it has seen changes over the years, remains a relic from a bygone age. I suggest we consider pathing the thieves guild much like what we did with the berserker guild in the past.
Obviously, the current path available for thieves, that which ends with grand master of assassins, is not only well balanced it is also a very viable rp and pk path for a thief. So path number one already exists.
I would like to see added to this a path which ends with a bandit chieftain. Thieves of this path would leave the city streets behind and become little more than highwaymen. They would exchange hide and sneak for camo and quiet movement (but retain detect hidden). They would give up backstab for ambush, dual backstab for fired weapons, and gain their own unique list of traps.
As a final path, I would suggest that we add Strong Arms (Thugs). These would be extremely melee oriented thieves. We could allow this path a few more weapon choices and another defense in exchange for the finesse skills common to both of the other paths (pry, disguise, pilfer). It would take time to develop, but I think it could add diversity and more importantly originality to a class that while functional, has also become predictable.
Well my friends, any thoughts?
