So everyone knows that Necros are supposed to be the next class to get a tune up. Hopefully in to the realm of selectable skills.
And I was relaxing playing a game the other day when I came across a very interesting necromancer gaming concept that could be very cool for FL.
Anyhow the game is
.
Dungeon Crawl Stone Soup.
In this game/concept Necromancers, have different spells.
They have animate skeleton that turns a corpse into a skeleton version of his former owner.
They have animate corpse that creates a zombie.
But if you wish a pet that can follow you between floors/areas, you need to use another spell.
Twisted resurrection.
This spells animates the flesh of corpses and creates a mass of living flesh.
The more corpses you resurrect the more masses you create.
Masses of flesh follow you around but are very week. But once they bump into each other they combine to create a larger mass. This larger mass is very slow, has more HP but also has almost no offense.
This macabre masses of flesh continue to combine with fresh ones from more corpses until they form a small abomination.
This is a very fast creature made of flesh, with medium offense and low defense. There are two types of small abominations in appearance.
As this abominations keep combining themselves with even more masses of flesh they grow up to become an large abomination.
There are like 8 types of large abomination, each with different or random properties, like see invisible and speed.
The "speed" at which you can amalgamate macabre masses of flesh is a correlation of the weight and size of the corpse they are created from. So a elephant will give more flesh mass than a small rat.
Back to FL. How could this work for us?
For example we could have this "twisted resurrection" as a selectable spell at pinnacle. Instead of getting "Strenght of damaned" a Necro would select this spell and go around killing mobs, for example civilians or soldiers or even Demons. And twist the corpse into flesh masses. This masses would follow him around but not be part of his group. Perhaps even not directly follow him, but track him like a enemy so that you could not just bolt with the masses traveling all around the lands.
From time to time, the masses would merge to form larger masses, and finally a small abomination. This abomination would join your group.
Then you would kill even more corpses, for more masses so that you could finally gain a large abomination.
The small abominations should not be very strong, but perhaps somewhat sturdy, and with many weak attacks. Like 5 or so, but low damage.
The large abominations should come in many different forms.
You should be able to have 5 large abominations, but only 3 should ever be the same type and the other 2 should both be of different types.
For example of large abomination types we could have:
A magic resistent type.
A huge lumbering mass witch bodyslams and has attacks with an insane damage, but only attacks once or twice a round. Perhaps even low hitroll.
A fast hasted one with many arms that has 5 attacks, but hits for low damage and trips.
Another that attacks with magic damage.
Other that is covered in bony spikes and has permanent steel wall.
A sickly one that causes draining, and malasus with attacks. Diseases and the sort.
And many more.
The abomination you get should be random, so that if you want that particular type set, you must grind for it. Or perhaps not, since it would allow you to adapt to various classes by releasing abominations and raising new ones.
The idea is to cut on the need to hit desolation to get a decent zombie, allow newbies who put their back into it to gain zombies, and cut the Strength of damned cooldown where you can't do nothing. This way you are always doing something actively to create abominations.