So here is my theory;
Goods have Paladins
Evils have Dark Knights
And Neutrals have Druids
Except that druids are quite limited in their social play because they yearn for forests which makes some "journeys" difficult. Meaning while others are off gathering shiny stuff the druid stands alone in the woods and does not get to have as much fun. Not to mention that Paladin and Dark Knight are common classes, you can start from level one.
So I thought maybe we need a common neutral hybrid. (If you are thinking bards, they are NOT neutral only) My Idea is a simple one, one that fills the need and has some RP advantages as well.
New Class (neutral only)
Class: Sentinel
Race: Human, Half-elf, Gnome, Dwarf, Halfling, Feral, Werebeast, and Avian
Ethos: any (watcher disallowed bad RP, Breaker under consideration) [Ty Demiterracotta]
When you think of a sentinel, imagine the city guards with their shiny weapons, and most of all their shiny shields. Because the Sentinel guild has provided the city guards for centuries without asking for compensation, many of the "hero" guilds have educated its numbers in the various ways of survival, from melee training to the use of magic, todays Sentinels are far greater than they once were. Dependent upon their trusted shields they have shunned the use of two-handed weapons and the folly of wielding two weapons.
Skills: (Just Suggestions will appreciate any input)
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Sword, Dagger, Mace, Flail, Spear, Axe, Scrolls, Shield Block, whip, wands [Ty Mya]
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Create Banner(a), Rescue
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Fast Healing, Enhanced Damage
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Second Attack
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Parry, Hand to Hand
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Stand Tough(
, disarm [Ty Mya] -
Lore, Haggle
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Sure Grip©
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Shield Disarm
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Third Attack
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Dodge [Ty Mya]
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War Cry, Minor Shield Enhancement(d)
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Bull Rush(e)
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Guard(f)
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Moderate Shield Enhancement(d)
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Field Dressing [Ty Mya]
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Matching Suit(g), Counter [Ty Mya]
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Major Shield Enhancement(d)
Summary;
a) Create Banner
syntax: create banner
Creates a (rot-death) wearable banner(light) for the Sentinel that serves as inspiration to the guard by improving stats based on skill percentage. Example; 75% adds + 1 strength and +5 hitgain, at 86% additional +1 dex and + 5 hitgain, when mastered totals +1 Strength, +1 Dex, +1 Con, and +15 hitgain.
Example banner, worn as light The banner of (insert hometown here)
Stand Tough
syntax: tough
A Sentinel gains an advantage when standing on his own two feet. When prepared for an attack and NOT mounted a sentinel gains additional bonuses to hit and damage rolls, when mastered allows for greater balance a skill learned from the monks. Duration level/2-1 hrs
c)Sure Grip
syntax: auto
Because his life depends upon keeping his sturdy shield in his hands the Sentinel has learned to hold on to it at all costs. When learned this ability will ensure that the sentinel never drops his shield. Rumors state that no one can disarm a sentinels shield is he is mastered at this skill.
d)Shield Enhancements
Learning to enhance his shield is paramount to the survival of the Sentinel. As he rises through the ranks of his guild he will learn three ways to enhance his shield. (selectable)
Minor Enhancement choices;
Sharp edges- Increases the sentinels damage roll slightly, and greatly increases the damage of Bull Rush.
Padded Guards- Grants the Sentinel slight protection from the effects of bashes and bodyslams.
Body Stretch- Grants the Sentinel a small chance to block incoming missile attacks.
Moderate Enhancement choices;
Shoulder Holster- Wearing their shield across their upper back the Idle Sentinel has learned to protect his neck and head greatly reducing the risk of being subdued by thieves or assassins.
Mystic Runes- Applying mystic runes to his shield a Sentinel severely improves his saves against all manner of spells. The sentinel can not be summoned while wearing this shield.
Magnetism- By magnetizing his shield the Sentinel gains a slight chance to appropriate his enemies weapon during a Bull Rush.
Major Shield Enhancement choices;
Arrow Deflector- By adding angles to his shield the Sentinel can not only block any arrow, arrows deflected by the shield may actually hit others in the vicinity. (Meaning if a sentinel stands next to the a powerful mob, the archer may actually shoot the mob and find themselves pressed into an unseen fight!)
Holy Symbol- Through ritual and faith the Sentinel places the Rune of his God upon his shield to grant him protection. Makes the shield a "usable item, casting cleric sanctuary level 45 on the sentinel. Cool down should make it where shield only works once per day.
Tower Shield- Also known as Duck and Cover, by widening and lengthening his shield the Sentinel gives himself a virtual wall he can hide behind, greatly reducing, and sometimes eliminating the damage caused by applicable area of effect spells (earthquake for instance could not be hidden from but a fireball, maybe).
e)Bull Rush
syntax: Bull (target)
Bull Rush is a shield rush by the sentinel intended to disrupt his enemy. Similar to bash in affect and damage, this skill also offers a chance to disarm the sentinels opponent. The disarm chance as well as damage go up as the skill improves. Certain Shield Enhancements can greatly increase the damage dealt. Note: Shield rush cancels stand tough!
f)Guard
Syntax: guard (target)
The sentinel has the ability to guard those around him, by placing himself between the threat and the victim a Sentinel can step in and block attacks that would otherwise harm his target. (Similar to Ranger pet abilities, but not as frequent, after all the Sentinel has Rescue if necessary.)
g)Matching Suit
Syntax: auto
When wearing matching armor a Sentinel gains additional AC bonuses as well as bonuses to Haggle. Pieces that must match include Head, arms, chest, legs and feet. Pieces must match headgear, -10p,b,s,m for each piece matching the headgear, doubles if wearing a matching shield.
Spells;
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Armor, Detect Magic
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Detect Invis,
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Invis
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Faerie Fire
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Cure Serious, Chill Touch [Ty Mya]
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Cure Blindness
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Color Spray
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Detect Traps, Poison [Ty Mya]
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Curse, Cure Disease
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Cancelation, Earthquake
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Shield [Ty Enethier]
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Magic Missile {Ty Mya]
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Summon
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Ironskin (stoneskin), Slow [Ty Mya]
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Word of Recall [TY Enethier]
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Dispel Magic [Ty Mya, will be battling level 50 by here]
(I hate balancing spells! Suggestions here would be appreciated.)
Well its a start, lets flesh I out shall we?
Did not give sanc there are wands and herbs for this.
Did not give blindness, colorspray will do the trick.
Not fond of any of the current AOE mass damage spells, will have to give it some thought. Maybe they need something original.