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Impossible Quests

Lets just admit it, the task system for guild masters sends you to some impossible places.

lvl 15, and get to the seductive woman? PLEASE, not going to EVER happen.

I suggest we have a "quest forfeit" command. Give it a 12 hour penalty timer. Which is way better than having to wait 3 days to fail a quest you could never complete.

Man, between Morlhach and Tongar, I bet this'll get taken care of like the insect issue it is.

Keep up the great work, guys...I hear excellent things.

+1

If memory serves they made adjustments to keep us from being sent to winter at level 1. So the ground work for fixing that quest has been laid. But I LOVE the forfeit Idea. Even if it had a negative penalty such as, the guild master refuses to train you during those 12 hours because of your refusal to take one for the team .

I hate it when I am playing a Tranquility priest and the hard quest says "kill" so and so. SO +1 overall to the Idea.

+1

Even if it had a negative penalty such as' date=' the guild master refuses to train you during those 12 hours because of your refusal to take one for the team. [/quote']

I like this.

Even make it so you're kick out of the guild and cant get back in until the timer has worn off.

Not safe to show your face to the guardian or the master.

Even make it so you're kick out of the guild and cant get back in until the timer has worn off.

Not safe to show your face to the guardian or the master.

Yo noob, this idea is about forfeiting an "impossible" quest to get a new one. How are you going to get a new one, if you can't get into your guild?

Think! Sheep brain

Yo noob, this idea is about forfeiting an "impossible" quest to get a new one. How are you going to get a new one, if you can't get into your guild?

Think! Sheep brain

I assume once the 12 hour or however long penalty is up, they'll let you back in to try another quest.

foxx is mad because it's replacing his idea of "taking one for the team". Dude has some weird RP.

I assume once the 12 hour or however long penalty is up' date=' they'll let you back in to try another quest.[/quote']

I believe the original idea was about the command itself having a 12 hours "cooldown" period.

I don't see why otherwise we want to punish the players for a flaw in the system.

I like this idea. Would stop people from quiting and returning when getting impossible quests, might need a little more than 12 hour cool down though to keep people from abusing this. 12 hours is what, about 7 mins? That would make it a bit too tempting to just forfeit any quests that's more difficult than you want. Maybe 18 or 20 hours, that's long enough that you wouldn't want to do it several times in a row, but short enough that it's much better than waiting out the 2-3 days.

Seconded.

10 min , 20h , might be ok.

Longer and it's better to quit, stand up and go to the bathroom have a snack and return.

10 min , 20h , might be ok.

Longer and it's better to quit, stand up and go to the bathroom have a snack and return.

I grab my snacks in the kitchen.

It's why I love Mya. Nothing is thrown away

I missed a coma (,) after bathroom.

I missed a coma (' date=') after bathroom.[/quote']

That comma would have helped slightly. It's called a serial comma and the ambiguity of where you're retrieving the sandwich is the issue, made worse by the comments and lack of the serial comma. The serial comma would not have made clear where the sandwich came from, only that you would use the bathroom then get a snack...

Leave it to you guys to take a conversation SOOOOOOO far off track.

yeah, but also to make it so funny