A faunite is a human that has given themselves over to Gaia. Through unknown rituals, they have entered symbioses with an intelligent plant, which controls their bodies and provides them with powerful abilities with which to reclaim the old groves and once-peaceful glades.
Gaia will not accept just any human for this gift, however. Those that pledge themselves to the light or darkness are seen as unfit, for their true loyalties lie elsewhere. Only Neutrality offers the serenity found in nature, which has long been the epitome of balance.
Faunite Requirements -
Race: Human
Class: Bard, Battlemage, Berserker, Blademaster, Druid, Invoker, Ninja, Ranger, Thief, Warrior
Alignment/Faith: Neutral/Nature
Ability Ideas -
Faunites have increased combat effectiveness and hp/mana/move gains in forests, but reduced combat effectiveness and hp/mana/move gains in cities.
Root: Can't flee while rooted, but passively heals for an increasing amount each tick. Resets when roots are retracted.
Wild Growth: Turns the area into a forest. Lasts until the Faunite leaves the realm.
Vine Lash: Trip combined with weapon seize. Trips the opponent and prevents running away until the victim can wrestle free of the vine.
Naturalize: a dispel magic that removes up to 2 flags from the target. If it is good or evil, it instead removes up to 4.
Barkskin automastered.
Treeform automastered.
Entangle automastered.
