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Warrior Lore

A group of skills developed by various warriors and over time passed

onto the guild in order for others of this profession to benefit.

Only a single choice dependant on your weapon mastery maybe be made.

mastery allows

ANY shield expertise, shield bash

dagger, sword feign, doublesheath

spear backcutter

staff backcutter, powergrip

flail mantis maul

mace focused bash

exotic weapon seize

whip weapon lock

axe, polearm powergrip

You may get further help on each of these skills.

So this is how it is now, perhaps rather than doing the same thing for some of these weapons we do something different. IE: axe/polearm having something different rather than the same lore.

Axe will have something like:

Cleave - Much like that of a Dark Knight but with the simple fact that this WILL have a chance to kill you outright but only like a 2% chance but otherwise would hit for a lot of damage.

Polearm:

Mounted Combat - Just like Paladin's get and works with any mount. The difference is they wouldn't have the perk of Goliath possibly and could get bonus damage while charging with a polearm.

Sword:

Feign still but with a slight revamp. Rather than one round have it last a tick and possibly do a +5 hitroll and at the round just before the tick have it possibly disarm the weapon of their opponent even if cursed, but rather than dropping it to the ground have it drop to inventory and only like a 5% chance of doing so when cursed.

Dagger:

Doublesheath but if you doublesheath two daggers have the slight chance of causing bleed damage when their opponent flees with a slight cut. So like backcutter but with much less damage. Something like a scratch.

Spear:

Throw like the Ranger throw but the catch here would be that you can only throw spears. If it hits right, it has the possibility of causing damage based on which part of the body it pierces.

Shield Expertise:

Keep it as is, allow the person to Shield Bash, but lower the mana cost (15 mana is a bit steep since it lags for two rounds and doesn't do much damage). Also have it auto shield bash

Shield Mastery:

THIS should be for blocking arrows and removing all lag from bashes. Have a small chance of disarming weapon or even mashing your opponents arm causing them to lose proficiency in second attack.

Just a few ideas that might get the other lores to become slightly more interesting. I wouldn't expect it to be implemented if taken seriously for some time though, but just a thought.

Shield Expertise:

Keep it as is, allow the person to Shield Bash, but lower the mana cost (15 mana is a bit steep since it lags for two rounds and doesn't do much damage). Also have it auto shield bash

Shield Mastery:

THIS should be for blocking arrows and removing all lag from bashes. Have a small chance of disarming weapon or even mashing your opponents arm causing them to lose proficiency in second attack.

I think you need to explore these really good as you obviously have no idea what the shield expertise and mastery is. Take one to 50 then comment on this lore. Some of the others yes I agree a little boost could help a couple of them become a more viable choice.

I've had Shield Mastery before, and this is a selectable skill that should not be discussed in detail. I've just never done the Shield Expertise and Mastery before. I'm testing out Shield Expertise at the moment though to see if there's much of a difference.

I've had Shield Mastery before......snip.....I've just never done the Shield Expertise and Mastery before.

Sometimes you really manage to confuse me a lot Tant

You can choose both Shield Expertise AND Shield Mastery. I've never done both before, just Shield Mastery. I'm choosing to go Shield Expertise though without the Mastery to see what the difference is.

You can choose both Shield Expertise AND Shield Mastery. I've never done both before' date=' just Shield Mastery. I'm choosing to go Shield Expertise though without the Mastery to see what the difference is.[/quote']

So lets clear something up - I've never had shield anything warrior, but with weapons, you can't pick a mastery in something you don't have expertise in, right? How did you pick shield mastery without shield expertise?

Also, it doesn't just block arrows but it returns them, from my experience.

you can get either the expertise, the lore, or both

It is a special case.

Interesting.

I got it accidentally the first time around. I was going for Weapon Seize and goofed somehow (I went Mastery in something I wasn't an Expert in already) and it wouldn't let me choose it but it allowed Shield Lore so that's what I went with. I wasn't disappointed by it though I had wanted to see what that did as well at one point in time and I figured I might as well try it since that was my only option at the time. I didn't pay too much attention to what it was doing with Mastery other than ..... I've noticed with Expertise though ..... I enjoy it a lot, but I would like more input about the Lores posted originally more so than the discussion of Shield Expertise/Mastery.

Actually, I need some more clarification.

As a warrior, you have 2 weapon expertises, each granting +2%(?) to the selected weapon, one weapon mastery that grants +5% to the selected weapon and a warrior lore.

Currently, expertises and masteries are independent of each other, so you can select different weapon for each of them. The warrior lore though, can only be the lore for the chosen expertise weapon i.e. if you want weapon lock, you must select whip as a mastery weapon.

From what I understand so far, you can still pick different weapons for your expertises/masteries and despite that still choose shield lore?

I actually went with staff Expertise, flail Expert and Exotic Mastery (if I recall correctly) and still was only allowed to go with Shield Lore so that's what I took and called it good. You're supposed to be able to go with a Weapon Lore of the weapon you chose your Mastery in and nothing else. That wasn't the case in that instance and I don't know why, but like I said, I wasn't unhappy about it. It was kind of fun. The only downside was that it didn't help me at all in PK because the people I was facing never had any benefit of me using a Shield other than the occasional challenge. Otherwise it was all mages I fought.

Yep, it has no prerequisite (shield)

I actually went with staff Expertise' date=' flail Expert and Exotic Mastery (if I recall correctly) and still was only allowed to go with Shield Lore.[/quote']

If that's the case you should have been able to pick weapon seize as well.

I am curious if shield expertise offers different benefits for just mastery, just expertise and both.

Can you even choose shield expertise/mastery?

Yeah, they each have different bonuses.

Expertise = basic

Lore = advanced

Expertise + Lore = specialist

Now you got me interested in rolling a certain combo...

Damn you.

Your knight ogre ranger had the fun of fighting my test feral shield warrior awhile back

Don't remember it, but probably wooped your sissy ***, as usual