A group of skills developed by various warriors and over time passed
onto the guild in order for others of this profession to benefit.
Only a single choice dependant on your weapon mastery maybe be made.
mastery allows
ANY shield expertise, shield bash
dagger, sword feign, doublesheath
spear backcutter
staff backcutter, powergrip
flail mantis maul
mace focused bash
exotic weapon seize
whip weapon lock
axe, polearm powergrip
You may get further help on each of these skills.
So this is how it is now, perhaps rather than doing the same thing for some of these weapons we do something different. IE: axe/polearm having something different rather than the same lore.
Axe will have something like:
Cleave - Much like that of a Dark Knight but with the simple fact that this WILL have a chance to kill you outright but only like a 2% chance but otherwise would hit for a lot of damage.
Polearm:
Mounted Combat - Just like Paladin's get and works with any mount. The difference is they wouldn't have the perk of Goliath possibly and could get bonus damage while charging with a polearm.
Sword:
Feign still but with a slight revamp. Rather than one round have it last a tick and possibly do a +5 hitroll and at the round just before the tick have it possibly disarm the weapon of their opponent even if cursed, but rather than dropping it to the ground have it drop to inventory and only like a 5% chance of doing so when cursed.
Dagger:
Doublesheath but if you doublesheath two daggers have the slight chance of causing bleed damage when their opponent flees with a slight cut. So like backcutter but with much less damage. Something like a scratch.
Spear:
Throw like the Ranger throw but the catch here would be that you can only throw spears. If it hits right, it has the possibility of causing damage based on which part of the body it pierces.
Shield Expertise:
Keep it as is, allow the person to Shield Bash, but lower the mana cost (15 mana is a bit steep since it lags for two rounds and doesn't do much damage). Also have it auto shield bash
Shield Mastery:
THIS should be for blocking arrows and removing all lag from bashes. Have a small chance of disarming weapon or even mashing your opponents arm causing them to lose proficiency in second attack.
Just a few ideas that might get the other lores to become slightly more interesting. I wouldn't expect it to be implemented if taken seriously for some time though, but just a thought.