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Cancellation priorities

I did propose before that the in-game alias system should be uncapped or at least extended in terms of the number of in-game aliases allowed. What is the reason for the current cap? A spell-heavy class just can't have aliases for all spells (especially caballed) and a few non-spell related aliases. Sure, most clients support aliases but couldn't the in-game system have it's low alias cap altered?

I can put my cheap, awful-tasting value-price ribs in the oven for 30 minutes but sometimes I just want to microwave them for 7 and have the same end result.

Dey

I am up to just over 40 aliases on one of my characters. Not sure what the cap is, but that is pretty frickin decent to me.

Ran out on my invoker... bout to run out on my new character. I'd have 100 if I had room for them, for RP emotes and such. Who else types "think" Huh?

I've forced myself to type 'ponder' instead of 'think'. I'm always for increasing alias capacity, though..

My client allows for unlimited aliases(I think most do).

I use the IG ones for pk skills/spells, but for rp ones I use my client to keep spaces open IG.