The staff agrees that if were life insurance were to go' date=' something needs to be done to address the underlying game play problems [b']before life insurance is taken out, otherwise people will be forced to quit out even more than they are now.
In other news, some time ago, we worked out and agreed to a new life-insurance cost formula. This formula includes the number of online enemies, how long ago the purchaser died and when was the last time the purchaser bought life-insurance. Overall, it will be more expensive than now. The other big change we agreed to was that it would limit looting, so only a number of rares can be looted from and by the insured person.
When this change is put in, the final formula will be made public.
These changes come in gradually, and crumbling is just one step towards solving the bigger life insurance question.
That's a great step in the right direction, and thank you for sharing some of your plans with us. I myself have worked on a formula for a floating LI price for some time, but I stopped when noone showed interested in the idea when I poked it a few times.
Perhaps I should post the state of my current formula. Including a check for "how long ago the purchases died" and "when was the last time the purchaser bought life-insurance" is something that didn't come to my mind though, and is quite smart.
There can also be another check for "deckedness", taking numbers from the "value" box of rares/uniques.