Here is a radical idea:
Remove alignment.
All players can group together, all equipment boundaries for alignment are removed. Character races, factions, and actions will define the role of enemies and friends.
Here is a radical idea:
Remove alignment.
All players can group together, all equipment boundaries for alignment are removed. Character races, factions, and actions will define the role of enemies and friends.
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You're right, it is radical - it'd require a redesign of nearly the entire game.
So it will never happen. Not only that, but this is something that's been hashed and re-hashed plenty of times in the past.
You read my thoughts ![]()
Actually, Pali, it is a great idea. Why so afraid of change?
So it will never happen.
The same thing was said about airplanes, but humanities capacity for ingenuity is so great that it far exceeds your cynicism. If it can be done, and it hurts no one, then why not do it?
Actually, Pali, it is a great idea. Why so afraid of change?
The same thing was said about airplanes, but humanities capacity for ingenuity is so great that it far exceeds your cynicism. If it can be done, and it hurts no one, then why not do it?
all of the eq in the game is balanced around align, the ability to request, and maintaining a fair distribution of weapons.
The classes are then balanced around the equipment.
You would pretty much break the balancing of the classes for PK.
I have no real problem with that. It would work itself out in time. The game is not all about EQ, you know.
it'd require a redesign of nearly the entire game.
Ok, so OTHER than that, it's a great idea.
Actually' date=' Pali, it is a great idea. Why so afraid of change?[/quote']
I didn't say it was a bad idea - I agreed your own choice of descriptive, "radical", was appropriate. EDIT: Given the lack of argumentation in support of the idea, however, it makes it very hard to judge how good or bad it is.
The same thing was said about airplanes, but humanities capacity for ingenuity is so great that it far exceeds your cynicism. If it can be done, and it hurts no one, then why not do it?
And yet at some point, you're no longer driving, you're flying. At some point, you're no longer playing FL, you're playing another game that happens to share some of the same code and runs on the servers that used to house FL.
This new game may be a great game, or it may be a terrible one - either way, it won't be in any way recognizable as FL anymore.
You also seem to be adopting a very cavalier attitude towards the incredible amount of work that would be required to make such a change. Drop align as things are now and "it will work itself out"? You know better than that.
It wouldn't be that much work.
Lets give it a try...
It wouldn't be that much work.
Lets give it a try...
Recoding every race. Recoding every class that has any sort of align-based skill. Recoding every single piece of equipment that has any sort of align-based effect. Recoding every mob, every clan, every cabal. Making sure that all the extra code that can wait until later to be removed, like request code, can't be accessed in a way that would crash this new align-free game. All of this is just to get us to the point where the game is playable and makes some semblance of sense - this isn't anywhere close to the point where we can actually start building something new and interesting based on this no-alignment game concept.
Seriously, dude, you are being ridiculous at this point.
You call it ridiculous, I call it visionary.
Except that you have offered no "vision" beyond "no alignments - think of the possibilities!" Well... what possibilities do you have in mind? Right now, we have a well established world with extensive lore accessible. However, nearly all of it revolves around a black-and-white good-vs-evil set-up. We can't simply start out with a blank slate, so what do we do instead? Where's this vision of yours?
I'd remove starting align to a point.
If you kill someone -1 align,
if you heal someone +1 align
-50 = evil
+50 = good
Greater rewards for very good/ very evil...
instead of being rp based, it would be action based.
I'd remove starting align to a point.
If you kill someone -1 align,
if you heal someone +1 align
-50 = evil
+50 = good
Greater rewards for very good/ very evil...
instead of being rp based, it would be action based.
Again, though, this isn't really RP based, it's coding based and based on a very simplistic concept that killing = evil. What if you kill someone because you saw them attacking someone else without cause and you jumped to the rescue? That shouldn't count as evil.
FL already has an alignment point scale built into the game. -1000 to +1000.
While this addition seems awesome, and would let you open your RP up beyond racial restrictions, but that is the problem. We do not need dwarf dischord clerics. We do not need faerie reaver invokers. We don't need a Duergar healer.
The reason being is those set rules help define FL. When you start removing those lines then your going to end up with more chaos than you can fu nction with.
Seriously, dude, you are being ridiculous at this point.
I remember you saying that to me on numerous occasions.
"No, i'm drinking peppermint schnapps and thats final! No one will know the difference, and i'm not getting any damn candy anyways, she keeps giving it back"
Return to your silly argument.
I normally go with "lets make this place better!" kinda thing but the none-alignment doesn't make even a hint of sense.
Like all MMO's each has their own structure, and this one just so happens to use Good vs. Evil vs. Neutral. Just doing all this you might as well take all the core idea's of FL and make a brand new MUD.
Changing the alignment set up would be changing the game completely.
if alignment was taken away lets just say I'd stop coming here and find another MUD to play.