A detailed copy of the original, this slab of granite is very similar to
the one that is supposedly found in the Castle of the Knights. It seems
that whoever made this made it for a reason; the following lines can be
seen:
Let not there be Weakness, only Strength.
Let not there be Fear, only Courage.
Let not there be Slaughter, only Mercy.
Let not there be Doubt, only Faith.
Let not there be Pride, only Humility.
Let not there be Greed, only Charity.
Let not there be Disgrace, only Honor.
You judge a slab of granite to be in perfect condition.
commandment
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a command or mandate
-
the act of power or commanding
-
something that is commanded
Judging from its definition the word commandment is very authoritative and restricting. It’s the portrayal and effect this has on player's character development that I'm concerned with and I’d like to gather your thoughts on it.
A problem with a lot of goods, or Knights for that matter, is that the character ideas seem to be fairly limited when compared to the roleplay of evils. I believe that the commandments here help to reinforce this. With these commandments Knights seem expected to have no weaknesses nor any flaws. However, we all know that it is the flaws within characters that make them all the more real, and all the more entertaining.
This is why I feel we should review the commandments a bit, to allow a bit more flexibility. Perhaps the commandments should focus upon the mission of the Knights and not necessarily the characteristics that personify each character.
A few examples to show what I mean:
Knighthood is service to Aabahran
Service to the people
Protecting the innocent
Courage in the line of duty
Search for the King
Uniting Aabahran once more
Etc. or perhaps simply the word commandment should be reviewed. Other ideas that come to mind can be guiding principles, policies, approach, stratagem, etc.