Capturing an area results in very few CPs for the amount of time it takes. Sometimes, I feel like I'm losing CPs to take areas. On top of that, it takes a looong time when its only one player on especially if you are multi-tasking and forget for even a few minutes to reinforce an army, because with only 5 armies, and it takes all 5 to take down an enemy outpost, if you aren't constantly paying attention you can end up having to start back over.
So my proposal is this:
- Drop Army Default HP by 25% for the armies that don't belong to a player , to make it easier to take them down when no one is online.
- Drop Amy Healing / Regend so that they don't reheal back to full in a handful of ticks
- Double CP gained from taking an area.
I know CP inflation is a thing, but it doesn't come from armies. Its really hard to farm CPs with armies. I think this would make armies a balanced/valid way to get CPs.
I also think that lower pbase makes armies harder, because its not 2-3 people with 15 armies, its usually you with just your 5 chipping away at it.
Compare army warfare time to considerable CPs gained by doing guild quests and/or multi-killing the pitlord and army warfare is a tiny fraction of the potential.