You make it sound like getting a horde of preserved herbs is kids play heh.
If that melee knows people who can preserve, it's kids play, as long as he keeps collecting herbs to be preserved. Ay?
It is much much easier to look after your red potions than for your herbs. After all' date=' herbs decay much faster than potions, besides you can buy 10-15 of them every day from Lerant.[/quote']
If room spawns once per five minutes (I don't remember the exact number), and you succeed to collect one herb for one hour without interruption, you end up with 12 pieces of that herb. Lerant doesn't make potions with that pace. 
Besides why do you take the defensive position? I never said I disagree with the suggestion. I simply asked a question - should melees have easier time than at the moment?
Defensive position maybe because my earlier suggestion was almost shot down. And in my view, it doesn't make life for any specific class any easier, it makes our, players, life easier when we don't have to either create scripts to gain the benefits this suggestion gives, or to pay more efford because items crumble - even those we use frequently. Besides, there is other ways to get sanctuary with items that don't crumble, and that can be used during fight without removing anything, thus from the view of battle, this would not make things much different than they currently are.
Another benefit for this would be in this situation:
I have a bag full of items of several types that contain word "red" in their names. I know what's the last item in there, yet it would take rather unnecessary effort to count all of the items in the bag to get the bloody last one of them. Instead, if I could just type "get 0. red bag", I could be done with it quite easily.
Please don't counter my above example with something, because I could very easily counter it with another example. Like that I have more than 50 wands in my bag, last of them can be addressed only with "wand". Now, why make casting type's life any easier, as we can't do that for melee?