Can we just remove the random nature from this?
If I say hard, I want hard, not five medium's in a row. 
I just see making the resulting difficulty random as more of an inconvienence to anyone trying to rank up in off peak houes, and it adds nothing but frustration to gameplay.
I am curious how this is determined based upon our responses. I would assume it finds a mob relative to our current level range, then based upon our selection of "easy, medium, or hard" chooses one in that range. I think if we could eliminate mobs from certain areas, such as winter, from that pool, it would make things a bit easier.
Would be nice, generally HARD means you have to go kill something comparible to your level. If you say MEDIUM you have to travel a good way to give stuff to certain mobs.
EASY is generally just that, giving something to Torilar, for example, and going back to your Guildmaster in Val Miran.
Healer + Hard = Kill so and so and bring me their Head. 
Healer + Hard = Visit John and then Mary. 
Maybe there is an underlying forgotten reason for the random nature of our world.
Healer + Hard = Kill so and so and bring me their Head. 
Healer + Hard = Visit John and then Mary. 
Maybe there is an underlying forgotten reason for the random nature of our world.
Maybe there is. Though I cannot come up with a legitimate one.
the second healer + hard is a medium quest with a medium reward.
well yes, I got this at lvl 43.
You have to slay an Iron Maiden in Faction of Blood and return to Shorimatsu within 1.0 days.
I got similar with 4d around same level. Guess which one died, me or the soulreaver.
We have a large automatic quest expansion system in the works, but really, it will take a long time and isn't the top priority right now.
Randomization in quests is a good thing. Two short-term problems with the current quests are the 'super difficult out-of-range' quests and the simple, repetitive nature of them.
In the long run, we hope to address the RP and effects of quests and have them facilitate player interaction.