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Paladin Lores

I think Paladin lores would be an interesting addition, making them focus more on warrior (offensive) or cleric (defensive).

Choices could be something like:

Charge or Protective Shield, Bash or Cure Critical (they would retain cure serious), Dirt Kick or Protection, or something like that.

Maybe two or three choices spread out across levels like warrior lores. I suppose it could be entirely new skills as well, but I always saw paladins as a mix of warrior and cleric, and thought it would be neat if you could chose a focus in your career.

I really think this option would be far more interesting when attached to dks.

Specificly on Vintervalpen's suggestion, from reading it she/he seems to want two paths for paladins:

First path will:

  1. Take away cure critical and protection

  2. Give them bash and dirt kick

Which will basicly turn paladins into gimped warriors, because bash is useless for them anyway and they have a kind of dirt kick in the face of flamestrike, so you take away two useful spells and give them two useless (for them) skills.

Second path will:

  1. Take away charge

  2. Give them protective shield

Currently charge is not very effective if you dual wield anyway, so if this happens a paladin with defensive lore will simply turn into a cleric with dual wield. It's quite biased to suggest a class that has dual wield, protective shield, cure critical and protection.

I think neither paladins nor DKs need anything changed.

I think giving paladins protective shield makes sense but I am biased so I'll say this instead.

Since you can't give it to offensive clerics (hint hint, and then) take it away from shamans.

Paladins are zealots, but they are also a defensive class. Magic strike really isn't that great and makes more sense for dk's than it does for paladins.

As you said, dk's get bash, paladins do not. Why would the skill they get to compete against it both yield the same lag that paladins don't even have the option of dishing out?

Oh, another option is to remove the timer on mounted charge (yea right)

Paladin magic strike works quite differently from DK magic strike, and paladins are given more to resist bashes than just magic strike - they also get mounted combat. As someone who is probably better with a paladin than anything else, I have to say, paladins don't need anything as far as I'm concerned - especially not prot shield.

And taking prot shield away from shamans would be ridiculous.

What about giving thieves protective shield?

What about giving thieves protective shield?

Just dumb.

Paladin magic strike works quite differently from DK magic strike, and paladins are given more to resist bashes than just magic strike - they also get mounted combat. As someone who is probably better with a paladin than anything else, I have to say, paladins don't need anything as far as I'm concerned - especially not prot shield.

And taking prot shield away from shamans would be ridiculous.

Sorry, I haven't played a paladin in a long time. I know mounted combat does something for tripping but I don't recall it ever doing anything for bashing. The only difference is the spells that are cast. You get a cure light/serious/some other random heal where dark-knights get some form of damage. I was referring to the lag though which you're saying is negated by mounted combat though so I don't really know what to think right now.

Elf/human/half-elf paladins don't get fire giant bash-locked to death anymore?

Oh yea, after you add prot shield to paladins make sure to give them gnomes, I so want a gnome paladin! That's 16 solid inches of solid zealot!

Elf/human/half-elf paladins don't get fire giant bash-locked to death anymore?

Of course they do.

No class is 100% immune to laglocks of any kind.

Many forms of lag are size dependant. Harder to bash someone mounted on a giant horse. (= chance to land the bash goes down)

Suffice to say, paladins now are much more resistant to being bashlocked than they used to be - they still can be, but it's not going to happen every fight.

There is something that should be changed in paladins though.

Goliath should be like a level 5 spell, not a level 32 one. I can understand holding off on mounted combat but paladins would be using mounts from their first combat, not just when they're seasoned.

Plus it would extend that ridiculously short time you get at 50 with goliath.

Plus it would extend that ridiculously short time you get at 50 with goliath.

Actually, it wouldn't. Goliath lasts 24 hours no matter what level you are when you cast it.

Actually' date=' it wouldn't. Goliath lasts 24 hours no matter what level you are when you cast it.[/quote']

I see, then change that too! I thought it started out like 5 hours and worked up to 24 but like I said it has been a while. It should be like 75 hours or 150 at lvl 50. I'm not sure I understand why it's not like that already.

I see' date=' then change that too! I thought it started out like 5 hours and worked up to 24 but like I said it has been a while. It should be like 75 hours or 150 at lvl 50. I'm not sure I understand why it's not like that already.[/quote']

The same reason protective shield isn't permanent... maintenance is required to function at maximum effectiveness.

shrugs Goliath management is just like managing any other spell - know when it's going to fall and make sure to give yourself a window to recast it. Oddly enough, I found it's a spell that's actually worth keeping at a fairly high proficiency... needing to recast Goliath a few times during a battle eats up mana and takes a good deal of time (spell has a two-round cast lag, I think). The bonuses Goliath brings, however, are quite worth the trouble. I don't think the timer needs to be extended at all - the only reason I can think of for doing so is "makes things easier on paladins", and they're fine as they are.

Paladins are great

Does prot shield max out at 24 hours? And don't the classes that get it, get it at lvl 15? Hmm, I like your comparison, now let's make goliath more like it!

You sir are not even close. Prot shield lasts... somewhere around 8 hours? You have to keep an eye on it... that's how mages get bashlocked.

You sir are not even close. Prot shield lasts... somewhere around 8 hours? You have to keep an eye on it... that's how mages get bashlocked.

Dang, I thought it was one of the spells that lasted longer as you leveled up. I was certain!!

Ok, so 8 hours is pretty short for prot shield, make that longer too.