Why do you make these rotdeath, and make 2 ways (near guarantees) to die?
Lets say to get that I spend over 200k (realistic for those of you who don't do darts) to get it. I then take a death while getting another to lose the first? These items need changed or toned accordingly so they can be non rotdeath. It is enough risk getting them. It was an awesome mechanic to do, but it is so often overlooked because of the price/risks.
