I highly dislike this idea for a number of reasons. While it sounds good on paper it will be awful if implemented. Creating an artificial barrier for communication between players in an environment which highly needs communication is not a good thing.
What are you talking about? I don't have to talk to every single person. Common would work just fine, unless your character is above such.
When I play FL I consider it as reading a book. When you read a book' date=' no matter that the main character is a drow, you still understand what the lesser races, humans, illithids and other races with racial languages say.[/quote']
Not if I make up my own language and RP it. Besides, my character has his own thoughts, which are not always visible, and there is the tell function, which negates transparency.
Also' date=' there is the efficiency factor. With games like FL, the admins need to look for efficiency i.e. what to implement so that it will take less time to create (ideologically) and code and will get us the highest results.[/quote']
Time and opportunity costs are the sole decision of the staff. This is not a viable argument.
Creating a language is a huge undertakement. Creating multiple languages is extreme. For such a huge project you need guaranteed results which can justify it. This is not the case. This suggestion will not only need a crazy amount of work but it's results will arguable to say the least.
See above argument.
